RobCo. Securitron Mk.1

Level: 40

HP: 13,000

Attack: 120

X-25 Gatling Laser: 100 (300) (900) [2,700]

Securitron 9mm Submachine Gun: 50 (210) (630) [1,890]

Defense: 120

Securitron Hull: 600 (760)

Hyperion Constructor Shield: 300 (380) (1,140) {1,900}

Agility: 96 (86)

Skill: 128 (123)

Speed: 96 (91)

Movement: 5

Items:

RobCo. X-25 Gatling Laser++: 1-3 range. A fully automatic laser cannon meant to mimic the high rate of fire of the conventional Gatling Gun. Without the need for rotary barrels and ammo feeds, this variant is much lighter and can fire for a longer duration without overheating. Fires 4 times. Base 100 Energy-type damage.

RobCo. Securitron 9mm Submachine Gun++: 1-2 range. A gas-operated submachine gun fitted into the arm of a Securitron. Will only ever attack 4 times. Base 50 Bullet-type damage.

RobCo. Securitron Hull: -10 Agility. A thick Titanium-alloy shell made to protect the delicate inner mechanisms of this robot. This particular casing is quite robust, offering superb protection against small arms fire and shrapnel. Grants extreme resistance to Bullet and Explosion. Base 600 Armor.

Hyperion Constructor Shield Module: A patented Hyperion Shielding Unit designed for Constructors. This powerful shield is only activated on certified robots, so stealing it is highly unprofitable. Boosted by Energy-type items and skills. Base 300 Shield.

RobCo. Robotics Aptitude Recycler: A patented piece of technology that offers a robotic unit the same benefit as the ability “Supreme Soldier” for up to 4 weapons. This item is simply attached to the central processing hub of the robot, so it is very easily stolen upon death.

4- Power Stone: A stone radiating with empowering energy. Bolsters all forms of energy, whether it be life energy or raw electrical power. Can be used to perform a basic Energy Blast once per battle. Boosts Energy-type damage by 50%.

Full Metal Jacket: A solid lead bullet encased in copper, heavily enchanted. This item will make all Bullet-type attacks ignore 50% of Armor.

Golden Casing: A solid gold 9mm Parabellum shell casing, heavily enchanted. This item will increase all Bullet-type damage by 50%.

Mundane Stone: A chunk of seemingly innocuous rock that bears incredible magic. When held, this stone will double all pure weapon damage. Only one of these powerful stones may be held at a time.

Abilities:

Continuous Fire: Whenever this unit or any identical unit attacks the same target in a single phase, the next unit will increase their damage by 50% (max of 300%). Costs 4 exp

Dual Strike: This unit attacks once with the weapon equipped in each hand. -5 Skill and Speed. 5 exp or Ascended

Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. 12 exp

Swarm (II): Whenever this unit or any identical units miss an attack, all identical units will increase their Hit by +40 until an attack hits. Costs 6 exp

Tri-Attack: If this unit, along with two other units with this skill, stands on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged or counter-attacked. Costs 5 exp

Quick Reload: If this character is attacked by a foe that they targeted with an attack on their previous turn, they will add +15 to the Speed of their counter-attack. 4 exp

Unending Onslaught: This unit cannot be Vantage’d except by the ability “Vantage“. Costs 4 exp

Proficiency:

1A Marksman: 40

1A Energy: 40

1A Explosion: 40

1A Armor: 40

1A Shield: 40

Weak to Lightning, Plasma, Energy, and Explosion. Highly susceptible to EMP. This unit will be destroyed upon death.

Caps:

HP: Large
Attack: 150
Defense: 150
Agility: 120
Skill: 160
Speed: 120

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