Marquisate de Cat Warrior

Level: 20

HP: 1,200

Attack: 32

Feline Smoothbore Musket: 150 (222)

Feline Shortsword: 50 (122)

Defense: 32

Khajiiti Warrior Armor: 100 (172)

Feline Targe Shield: 50 (122) [294]

Agility: 48

Skill: 48

Speed: 48

Movement: 5

Items:

Feline Smoothbore Musket: -30 Hit; 1-2 range. A black powder musket redesigned to be easier to handle by the Marquise warriors. Fairly powerful, even with its greatly diminished size. The lack of rifling makes this musket very inaccurate. Base 150 Bullet-type damage.

Feline Shortsword: A well crafted sword meant for the paws of a Marquise warrior. Base 50 Slash-type damage.

Feline Targe Shield: A simple, small round shield made from wood and iron. Base 50 Armor.

Khajiiti Warrior Armor: A set of ornamental armor crafted by the Khajiit of Elsweyr. Consists of a breastplate with a bright orange tunic on top. Slightly enchanted. Resist Fire and Slash-type damage. Base 100 Armor.

Abilities:

March: Marquise Signature Ability. Instead of attacking, this unit may double their movement. This can be used to “grab” adjacent allied units move them with this unit, even if they have already attacked. Costs 4 exp

Overwork: Marquise Signature Ability. This unit can lower their Skill by -30 to take another action, such as moving, attacking, etc. Costs 5 exp

Continuous Fire: Marksman-Troop ability. If this character attacks an enemy, and then an identical character attacks the same enemy on the same phase, the total damage output of the follow-up character will be increased by 50%. This ability may stack. The maximum % boost is 300%. Costs 4 exp

Sneering Imperialist: This unit does NOT take kindly to anyone trying to “settle” or “stay alive” in their civilized lands. Against Beast-type characters and other woodland creatures, this unit will deal 30% more damage. Costs 2 exp

Tri-Attack: If this unit, along with two other units with this skill, stands on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged or counter-attacked. Costs 5 exp

Proficiency:

1A Sword: 40

1A Marksman: 40

1A Armor: 40

1A Shield: 40

Weak to Wing and Air. Resist Claw.

Caps:

HP: Small
Attack: 80
Defense: 80
Agility: 120
Skill: 120
Speed: 120

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