

Level: 70
HP: 18,000 (36,000) [48,500 w/Magical Flower Overshield]
Attack: 286
Excalibur: 1,000 (1,986) [8,937]
Excalibur (Invisible Air): 1,000 (2,066) [10,330] {12,913}
- Unleash Exalibur: 1,000 (2,066) [10,330] {20,660}
- Excalibur Morgana: 1,000 (2,146) [11,803] {35,409}
- Excalibur Vivienne: 1,000 (2,066) [10,330] {15,495}
Rhongomyniad: 1,000 (1,586) [6,344]
Rhongomyniad (Invisible Air): 1,000 (1,666) [7,497] {9,371}
- Unleash Rhongomyniad: 1,000 (1,666) [7,497] {14,994}
- Rhongomyniad Morgana: 1,000 (1,746) [8,730] {26,190}
- Rhongomyniad Vivienne: 1,000 (1,666) [7,497] {11,246}
Defense: 312
Elite Briton Byrnie: 150 (542)
Camelot Arcane Armor: 400 (480) [1,022]
Magical Flower Overshield: 400 (1,000) [2,022]
Agility: 235 (255 w/Duelist and Steady Stance)
Skill: 270 (275) (295 w/Duelist and Steady Stance) (315 w/Invisible Air)
Speed: 235
Movement: 7
Items:
Excalibur: Legendary/Sacred Weapon. The strongest and most majestic holy sword within the British Isles, Europe, and maybe even the world. A physical manifestation of holy virtue and ideals, this sword can only be wielded by the virtuous. If the wielder exhibits all of the 7 Virtues, the sword’s base damage will double. Due to its holy nature, this sword will restore 10% of the wielder’s HP per turn. Unlocks “Unleash Excalibur“, “Excalibur Morgana“, and “Excalibur Vivienne“. Base 500 (1,000) Light/Magic/Slash-type damage.
Rhongomyniad: Legendary/Sacred Weapon. A spear of radiant light, modeled after the towers which bind the Heavens to the Earth. A physical manifestation of holy virtue and ideals, this spear can only be wielded by the virtuous. If the wielder exhibits all of the 7 Virtues, the spear’s base damage will double. Due to its holy nature, this sword will restore 5% of the wielder’s HP per turn. Unlocks “Unleash Rhongomyniad“, “Rhongomyniad Morgana“, and “Rhongomyniad Vivienne“. Base 500 (1,000) Light/Magic/Pierce-type damage.
Avalon: Radiant/Sacred Item. The hallowed scabbard of Excalibur, the embodiment of the utopia King Arthur seeks. It is a luxurious piece of equipment made of gold and decorated with blue enamel that seems more like a treasure to show dignity and nobility like a crown or staff than a weapon. The holder of the scabbard is granted potent healing, allowing for critical and fatal wounds to be rapidly repaired to restore the wielder’s health. This wondrous item will double the wielder’s max HP, as well as restoring 100% of their HP per turn, including enemy turns. Avalon also has a chance to trigger both “Aegis” and “Pavis“, as well as making the wielder immune to status effects; however, extremely powerful curses (Gáe Bolg, Gáe Buidhe, Miasma of Death and Disease, etc) still work.
Talaith Llywelyn: The crown of the reigning King of the Britons. An ornate golden crown with beautifully flowing branches adorned with precious elemental gems. The centerpiece is the Dara Knot, inlaid with a verdant emerald. Grants resistance to all elemental damage when in Briton.
Elite Briton Byrnie: A beautifully made suit of Titanium chainmail set atop an enchanted, plaid tunic. A lion pelt rests on the shoulders. Resists Dark and Slash-type damage, but does not defend against Pierce-type. Base 150 armor.
Camelot Arcane Armor: A unique set of plate armor crafted after arriving in a strange new world. Made from Mithril, Quicksilver, Diamond, and Iridium, this armor is beautifully crafted and incredibly strong. On top of the immense quality, Merlin enchanted the armor to be weightless, making it completely magical. This allows Arthur to summon and dispel the armor at will. Grants resistance to Slash, Pierce, Strike, Light, Magic, and Lightning-type damage. Base 400 armor.
Magical Flower Overshield: A magical overshield granted to Arthur by Merlin. Boasts an incredibly high defense due to Merlin’s proficiency in support magic. Boosted by Magic-type items. Base 5,000 HP; Base 100 armor.
3- Fused Arcana Stone: A small, round gem that radiates a deep violet light. Small runes are inscribed along the center line and embellished with gold. Made from combining the appropriate shards. Boosts Magic-type damage by 50%.
3- Fused Luminous Stone: A small, cube-shaped gemstone. This small gem emits a bright light when held. Made from combining the appropriate shards. Boosts Light-type damage by 50%.
1- Abyssal Stone: A jet-black chunk of glossy rock. Cold and gentle, yet somewhat sinister. Boosts Dark-type by 50%.
1- Water Stone: Incredibly rare and valuable item that boosts Water damage by 50%.
1- Fused Tempest Stone: A dark grey gemstone that seems to contain rolling clouds. Occasionally flashes blue. Made from combining the appropriate shards. Boosts Wind-type damage by 50%.
1- Explosive Stone: An incredibly rare stone that boosts the damage of Explosive attacks by 50%.
1- Topaz Steorra Core: A yellow topaz, about the size of a golfball, that emanates immense power. Pulses with pure energy. Boosts Energy-type damage by 50%.
Branch of the Seven-Branched Sword: One of the seven branches from the legendary Seven-Branched sword. Just the fragment of this sword boosts all Slash damage by 50%.
Two Halves of a Coconut: An odd item, with no real explanation as to how they got here… perhaps they are migratory? In any case, do not eat to many of them if you wish to retain a slim figure. Boosts Arthur’s Skill by +5.
Abilities:
Unleash Excalibur: Excalibur Weapon Art. Once per day, this unit may take a turn to charge Excalibur. If this unit is hit while charging, they will have to attempt to charge again. If successful, they may unleash the full force of Excalibur’s power into a single attack. This will double this unit’s total attack, as well as adding Explosion-type damage to the attack. This attack will strike 5 squares in front of this character in a straight line. All spaces within 2-range of the original 5 spaces will receive half damage. Activating this attack dispels “Invisible Air“. Costs: Excalibur and “King of Knights“
Excalibur Morgana: Excalibur Weapon Art. A corruption of “Unleash Excalibur“. Once per day, this unit may take a turn to charge Excalibur and themselves with dark energy. If this unit is hit while charging, they will have to attempt to charge again. If successful, they may unleash the full force of Excalibur’s power into a single attack. This will triple this unit’s total attack, as well as adding Dark and Explosion-type damage to the attack. This attack will strike 5 squares in front of this character in a straight line. All spaces within 2-range of the original 5 spaces will receive half damage; however, this unit will have a 50% chance to Frenzy after using this attack. Activating this attack dispels “Invisible Air“. Costs: Excalibur and “King of Knights“
Excalibur Vivienne: Excalibur Weapon Art. A modification of “Unleash Excalibur“. Once per day, this unit may take a turn to charge Excalibur. If this unit is hit while charging, they will have to attempt to charge again. If successful, they may unleash a flurry of attacks followed by a powerful blast. This unit will perform a 3-range “Sword Assault” that will hit every unit within range. After this, this unit will unleash a 5-range, double damage blast straight in front of them, directed towards the original target. This ability will boost this unit’s total attack by 50%, as well as adding Water-type damage to the attack. Activating this attack dispels “Invisible Air“. Costs: Excalibur, “King of Knights“, and Ascended
Unleash Rhongomyniad: Rhongomyniad Weapon Art. Once per day, this unit may take a turn to charge Rhongomyniad. If this unit is hit while charging, they will have to attempt to charge again. If successful, they may unleash the full force of Rhongomyniad’s power into a single attack. This will double this unit’s total Attack, as well as adding Energy-type damage to the attack. This attack will strike 10 squares in front of this character in a straight line and will ignore defense. All units that are hit will have their Defense reduced to 0 until the next phase. Activating this attack dispels “Invisible Air“. Costs: Rhongomyniad and “King of Knights“
Rhongomyniad Morgana: Rhongomyniad Weapon Art. A corruption of “Unleash Rhongomyniad“. Once per day, this unit may take a turn to charge Rhongomyniad and themselves with dark energy. If this unit is hit while charging, they will have to attempt to charge again. If successful, they may unleash the full force of Rhongomyniad’s power into a single attack. This will triple this unit’s total attack, as well as adding Dark and Wind-type damage to the attack. This attack will strike 5 squares in front of this character in a cone and will ignore defense. All units that are hit will have their Defense reduced to 0 until the next phase and will be pushed back up to 5 spaces; however, this unit will have a 40% chance to Frenzy after using this attack. Activating this attack dispels “Invisible Air“. Costs: Rhongomyniad and “King of Knights“
Rhongomyniad Vivienne: Rhongomyniad Weapon Art. A modification of “Unleash Rhongomyniad“. Once per day, this unit may take a turn to charge Rhongomyniad. If this unit is hit while charging, they will have to attempt to charge again. If successful, they may unleash a potent piercing attack. This unit may target up to 10 units within 20 spaces of themselves (can choose same unit multiple times). This attack will ignore defense, and all units that are hit will have their Defense reduced to 0 until the next phase. This ability will boost this unit’s total attack by 50%, as well as adding Water-type damage to the attack. Activating this attack dispels “Invisible Air“. Costs: Rhongomyniad, “King of Knights“, and Ascended
King of Knights: Arthur Pendragon Innate. This unit is the embodiment of chivalry and the paragon of knightly conduct. All loyal Knights of the Round Table will have their Attack and Defense doubled, as well as their Agility, Speed, and Skill increased by +40. All Lawful Good knights will have their Attack and Defense boosted by 50%, as well as their Agility, Speed, and Skill increased by +20. All other allies will have their Attack and Defense boosted by 25%, as well as their Agility, Speed, and Skill increased by +10. Cost 10 exp
Invisible Air: Arthur Pendragon Signature. A spell designed by Merlin specifically for Excalibur and Rhongomyniad. This unit may take a turn to imbue their weapon with a dense layer of rushing winds. This will add Air-type damage to their attacks and boost their total attack by 25%. If used on Excalibur or Rhongomyniad, it also makes the weapons nearly invisible, granting +20 Hit when this buff is active. Costs 8 exp
Backstab: If another unit has attacked using a 1-range attack, this unit may stab them in the back. They must have attacked the turn prior, and the attack deals 2x dmg. The enemy unit cannot counterattack. 5 exp
Cleave: This unit has a chance to instantly kill a unit by cleaving them. The chance of this move working is calculated before any normal sword attack, and has a 5% chance of activating for each Proficiency level higher this unit is with their attacking weapon than the target unit is with theirs. Radiant Proficiency counts as 25% instead of 5% (Radiant vs 5AA – 25% chance to cleave). If the unit is a higher level than this one, and this ability triggers, it will instead reduce their health by 50% of their maximum HP, and trigger a Lethal Bleeding status. 7 exp
Clever Fighter: This character is careful in battle and wary of his enemy’s strengths. This character takes half damage from abilities like Assault Moves, Backstab, Critical Hits, Finish Strike, Parry/Riposte, and Perfect Strike. 6 exp
Dual Strike: This unit may strike consecutively with weapons in both hands. -5 Skill and Speed. 5 exp or Attuned
Duelist: When this character initiates combat with a unit who is using a melee weapon, they receive a 20+ buff to their Agility and Skill. 3 exp.
High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. 2 exp
Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 3 exp (4 exp for vehicles)
One Man Army: Ignore all abilities and items that involve sharing stats with others in an organized/semi-organized force (Mob/Stand as One, etc.). 6 exp
Parry/Riposte: If this unit is attacked by a unit of the same size class or smaller using a melee weapon, and this unit has higher skill, they may attempt to parry the attack. They have a 50% chance to succeed. If they fail, they take the full damage without using their shield to defend. If they do succeed, they nullify the attack (and all subsequent attacks from that enemy), and attack with a guaranteed 2x damage hit. 5 exp
Perfect Strike: This unit may patiently wait to strike a foe. This strike will deal 3x the normal damage. This may not be used on special abilities or activated attacks. This 3x damaging strike must be chosen to activate before calculating whether or not you hit or miss. This ability may be used 3 times per battle. 5 exp
Spin Attack: Once every three turns, this unit may activate this ability. It will strike every adjacent enemy once. Each attack is calculated separately. 4 exp
Spin Deflect: If this unit has a staff, spear, or sword equipped, they may attempt to deflect a projectile. If this unit’s Skill is higher than the attacker’s Skill, this unit will have a 50% chance to deflect the projectile. If this character does not successfully spin deflect, they may still attempt to dodge the attack. 3 exp.
Steady Stance: When attacked by an enemy who is using a melee weapon, this unit adds +20 to their skill and avoid. 3 exp
Proficiency:
5AA Sword: 500
1AA Spear: 100
1AA Magic: 100
1AA Light: 100
5A Dark: 80
5A Air: 80
5A Water: 80
5A Energy: 80
5A Explosion: 80
5A Armor: 80
Weak to Dark, Lightning, and Curse. Resist Fire, Magic, and Light.
Caps:
HP: Normal
Attack: 550
Defense: 600
Agility: 385
Skill: 420
Speed: 385
