Jindosh Clockwork Soldier

Level: 60

HP: 26,000

Attack: 300

Clockwork Armblade: 100 (600) [3,600]

Electrostatic Discharge: 100 (560) [1,680]

Defense: 300

Ceramic Amber-Wood Panel Armor: 500 (880)

Agility: 222

Skill: 222

Speed: 222

Movement: 7

Items:

4- Clockwork Armblade: A menacing blade with devastating combat potential. Styled after a fillet messer, this blade has unparalleled slashing capabilities. As this weapon takes the place of a Clockwork Soldier, this weapon will receive boosts from “Weaponized Body” and Martial skills and boosts. Base 100 Slash-type damage.

Ceramic Amber-Wood Panel Armor: A beautiful and ornate set of handcarved armor made for the Clockwork Soldiers. This armor boasts an impressive resilience to all forms of physical damage, and grants resistance to Slash, Pierce, Strike, and Body-type attacks. Along with these incredible defenses, it also grants Clockwork Soldiers the ability to survive an extra Targeted Attack; however, the armor will be broken afterwards. Base 500 armor.

Electrostatic Coil: A powerful magnetic coil made by Kirin Jindosh that generates powerful electrical currents. This item can only be used on machines and vehicles. Boosts Electric-type by 100%.

Topaz Induction Lenses: A set of finely crafted lenses made by Kirin Jindosh to improve the efficiency of energy transfer within his Clockwork Soldiers. This item can only be used on machines and vehicles. Boosts Energy-type by 100%.

Abilities:

Overheat: VICE. This unit has internal machinery that requires a delicate balance. If this unit takes more than 4 actions in a single turn (any combination of Moving, Action, and/or Subaction), they will overheat. While overheating, this unit will have 0 Avoid and will be unable to take any action until their next turn. Ice-type attacks or statuses will negate this effect.

Clockwork Rotors: Jindosh Clockwork Soldier Signature Ability. This unit requires no extra focus to use “Dual Strike” or “Multi-Arm Wielding” and will not receive the Skill or Speed debuffs. Costs 8 exp

Clockwork Servos: Jindosh Clockwork Soldier Signature Ability. If this unit attacks with multiple weapons in a single turn, they may combine them into a single powerful attack. This attack will only attack once and can be done every 3 turns. Costs 4 exp

Electrostatic Discharge: Jindosh Clockwork Soldier Signature Ability. This unit may take its turn to charge a powerful electrical attack. This attack has base 100 Energy/Lightning-type damage and will ignore armor. It also has a 20% chance to Paralyze. Counts as 2 Actions. Does not interfere with “Weaponized Body” or “Proficiency“, but is not boosted by them. Costs 4 exp

Dual Strike: This unit may strike consecutively with weapons in both hands. -5 Skill and Speed. 5 exp or Ascended

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. 2 exp

Multi-Arm Wielding: This character may hold and attack with up to four weapons; however, doing so requires a huge amount of focus, resulting in a -20 Skill and Speed debuff while using this ability. Costs 5 exp and “Dual Strike

Parry/Riposte: If this unit is attacked by a unit of the same size class or smaller using a melee weapon, and this unit has higher skill, they may attempt to parry the attack. They have a 50% chance to succeed. If they fail, they take the full damage without using their shield to defend. If they do succeed, they nullify the attack (and all subsequent attacks from that enemy), and attack with a guaranteed 2x damage hit. 5 exp

Perfect Strike: This unit may take a turn to prepare a precise and powerful strike. If the attack lands, it will deal 3x damage. Cannot be used with Activatable Abilities. This can be done 3 times per battle. 5 exp

Proficiency (II): If this unit uses a single Attack-type, they will triple their damage with that Damage-type. 12 exp

Spin Attack: Once every three turns, this unit may activate this ability. It will strike every adjacent enemy once. Each attack is calculated separately. 4 exp

Spin Deflect: If this unit has a staff, spear, or sword equipped, they may attempt to deflect a projectile. If this unit’s Skill is higher than the attacker’s Skill, this unit will have a 50% chance to deflect the projectile. If this character does not successfully spin deflect, they may still attempt to dodge the attack. 3 exp.

Weaponized Body III: If using only bodily attacks, multiply damage by x3. 8 exp

Proficiency:

1AA Sword: 100

1AA Martial: 100

5A Lightning: 80

5A Energy: 80

5A Armor: 80

Instantly killed by Targeted Attack to the main Whale Oil Canister. Destroying all limbs will instantly kill this unit. Destroying the head will cause this unit to Frenzy, and it will only attack audible units. Weak to Explosion and Critical Strike. Resist Slash. Immune to Psychic. Susceptible to Hacking.

Caps:

HP: Large
Attack: 500
Defense: 500
Agility: 370
Skill: 370
Speed: 370

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