Great Nailsage Sly

Level: 65

HP: 9,300

Attack: 132

Great Nailsage’s Greatnail (1-2 range): 500 (1,132) [3,396]

Great Slash: 3,396 [6,792]

Defense: 132

Agility: 225 [250] {300 against swords}

Skill: 245 {+10 Hit against smaller wpns}

Speed: 215

Movement: 8

Items:

Great Nailsage’s Greatnail: A massive nail that seems that it shouldn’t be able to be wielded by this unit, yet here we are. Due to its massive size, it has 1-2 range, and if used against opponents using smaller weapons (Swords and Smaller), it has +10 Hit. Base 500 Blade damage.

Nailmaster’s Glory: Charm. Contains the passion, skill and regrets of a Nailmaster. Reduces Nail art cooldown by 1 turn.

Nailsage’s Robe: Offers no defense, but resists Magic.

Abilities:

Great Nailsage: Great Nailsage Sly Signature ability. Any nail art this unit has bestowed on another only costs this unit half of the typical cost. Additionally, they may activate Nail arts when attacking or counterattacking. 4 exp

Cyclone Slash: Nail art. Nailmaster Mato Signature ability. Once every four (three) turns, this unit may activate this ability. The unit will spin twice, each time attacking every adjacent enemy with a normal nail attack. Each attack is calculated separately. Due to the protection this art offers, only attacks that have 2 range will be able to counter attack the attack. 6 exp (3 exp)

Dash Slash: Nail art. Nailmaster Oro Signature ability. If attacked with a ranged attack, this ability has a 50% chance to trigger. If the ability triggers, this unit will close the distance between itself and the attacker (regardless of distance) and attack with a 2-range slash that will do 2x damage. This will hit all units within range. 6 exp (3 exp)

Great Slash: Nail art. Paintmaster Sheo Signature Ability. Once every four (three) turns, this character may unleash a 2-range slash that will deal 2x damage. This will hit all units within range. 6 exp (3 exp)

Acrobat: If this character is attacked, but does not counter-attack, they will receive a +10 boost to their Agility (max +100). This boost will disappear whenever this unit attacks. 3 exp

Extreme Evasion (II): +25 Agility both when attacking and when being attacked. Attacks that “Always Hit” must calculate accuracy and may miss. 10 exp

Flurry Rush: When attacked, if this unit dodges all attacks, they will immediately move adjacent to the attacker and counterattack with 2x the normal amount of attacks. This will prevent any further attacks from the attacking unit. 3 exp

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. 2 exp

Parry/Riposte: If this unit is attacked by a unit of the same size class or smaller using a melee weapon, and this unit has higher skill, they may attempt to parry the attack. They have a 50% chance to succeed. If they fail, they take the full damage without using their shield to defend. If they do succeed, they nullify the attack (and all subsequent attacks from that enemy), and attack with a guaranteed 2x damage hit. 5 exp

Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. 12 exp

Swordbreaker (II): If fighting a unit that uses swords, this unit has +50 hit and avoid. 10 exp

Targeted Attack: This unit may choose to target a particular body part on an enemy it is targeting. Doing so can lead to many effective outcomes, but Targeted Attacks suffer a skill penalty. This is an Activatable ability, and can be used on any normal attack. If an effect is triggered, it will last for one full turn (character + enemy phases), and if it does not trigger, it will instead function as a typical attack. Attacking an opponent that does not notice you will half the skill penalty from doing a Targeted Attack. Each weapon Proficiency level higher than the opponent will reduce the -Hit by 5 (Example – 5AA Sword vs. 5A Sword: 25 of -Hit penalty reduced).

Head: -80 [20% Stun chance, -20 Hit and -2 Perception range]
Torso: -20 [20% Bleed chance]
Arm: -60 [20% chance to be unable to use equipped weapon, 50% (75%) damage reduction if one (both) arms are damaged]
Equipped Weapon: -100 [Break or Disarm the targeted weapon]
Leg: -40 [50% Movement, 50% Movement and -10 Speed if both legs damaged]

Character Specific Location: -Varies [Effect varies]. 7 exp

Weak to Magic, Resists Blade.

Proficiency:

5AA Sword: 500

Caps:

HP: tiny
Attack: 60
Defense: 60
Agility: 150
Skill: 170
Speed: 140

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