Gildedguy

Level: 35

HP: 5,000

Attack: 70

Red Stylus Sword: 460

Defense: 84

Gilded Golden Armor: 664

Agility: 84

Skill: 98 (108)

Speed: 84 (79)

Move: 5

Items:

Extending Red Stylus Blade: The signature blade of Gildedguy. This shiny blade is a bright red and, as the name suggests, can extend at the will of the user– up to 3-range. Deals 100 Blade-type damage.

Painted Stylus: This mysterious item, embroidered with the symbol of a star, glows with power. Allows the user to channel the full power of their mental and spiritual resolve, even to the point of altering reality. The usefulness of this item is dependent on the user. The Painted Stylus is very dear to Gildedguy, and gives a +10 Skill boost on top of its other uses.

Gilded Golden Armor: -5 Speed. The signature armor of Gildedguy. This full suit of plate armor is imbued with a powerful magic, granting resistance to all elemental damage types. Even after countless years of wearing this armor, Gildedguy is still slightly affected by its weight. Base 500 armor.

Abilities:

Stylus Star Cyclone Slash: Gildedguy Signature Ability. This character may use the power of the Stylus Star and the Painted Stylus to trigger a series of powerful slashes that decimate nearby enemies. This attack will strike every enemy unit within 5-range a total of 5 times at half damage. Each dodge calculation will be done separately. 8 exp and Painted Stylus.

Reforge: Gildedguy Signature Ability. This character may use the power of the Stylus Star and the Painted Stylus to repair and restore any item so long as they have the necessary components to repair it. This can also be used to mend the mental and spiritual state of any unit, as well as fully healing the unit once per battle if below 25% HP. Costs 8 exp and Painted Stylus.

Battle Continuation: Gildedguy Signature Ability. This character becomes stronger as they take damage. The percentage of HP lost is added to the attack as a damage boost. Costs 5 exp.

Duelist: When this unit initiates an attack against another enemy who is using a melee weapon, they add +20 to their Agility and Skill. Costs 3 exp

Heroic Entrance: If this character has ally units within visual range, their first attack in a battle will have 3 times the normal damage output. This does not work for Activatable Abilities. Costs 3 exp

Proficiency: If this unit uses a single attack type, they may double that attack type’s total damage. 6 exp

Proficiency:

5P Armor: 80

3P Sword: 60

Weak to Poison and Psychic-type. Weak to Fear-type. Resist all Melee-type damage.

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