Minor Statuses
- Bleed
- Bleed
- Severe Bleed
- Lethal Bleed
- Burn
- Flinch
- Freeze
- Frenzy
- 50% chance to attack the unit (friend or foe) nearest to you on your turn
- Paralysis
- Poison
- Mild Poison
- Severe Poison
- Toxic
- Sleep
- Stun
- Taunt
- Cannot use Activatable abilities
Major Statuses
- Necrosis
- Possession
- X% chance per turn to be controlled by possessor (depending on strength of possession)
- Gain 20% of possessor’s maximum HP
- Add possessor’s primary element type to all damage types (if applicable), and add possessor’s highest Proficiency stat to all attack damage
- Radiation
