Kirito

Level: 50

HP: 10,000

Attack: 100

Silver Shortsword: 20 (170) [510]

Diamondhead Longsword: 35 (185) [555]

Diamond Shortsword: 80 (230) [690]

Defense: 75 (80)

Agility: 135

Skill: 140 (145)

Speed: 135 (140) ( w/ Silver Shortswords)

Movement: 7

8/6/5/5/5

Items:

2 – Silver Shortsword: +5 Speed. A simple, small sword made from iron. Base 20 Blade damage.

2 – Diamondhead Longsword: Fashioned from the crystalline material Diamondhead produces. The material is slightly stronger than a typical silver weapon, and is remarkably durable. Base 35 Blade damage.

2 – Diamond Shortword: +5 Speed. A shortsword crafted by Steve himself, made from diamonds. As such, they are functional, nearly unbreakable, and very costly. Base 80 Blade damage.

Ragged Black Overcoat: A thick, black overcoat that has been ripped and frayed over time. Provides a small amount of defense. +5 Defense.

Abilities:

Dual Blades: Instead of the usual -5 skill and -5 speed loss for dual wielding, this character can strike once with the weapon equipped in each hand per attack, and has +5 skill and +5 speed. 5 exp

Star Burst Stream: This character can take a turn to prepare for an insanely fast and powerful flurry of blows. This unit will attack 11 times: 10 times at 0.5x dmg, and finish with 1 2x dmg attack. If dual wielding, each weapon will use half of the attacks (10x = 5 left, 5 right, etc.). Cannot be dodged, but can be counter-attacked. Can be used once per battle. 5 exp

Astra: Before attacking, this unit has a 40% chance to trigger this skill. If the skill activates, the unit may strike five times with half damage blows instead of once. This unit may trigger Astra with each normal strike it attempts. This unit may choose not to activate this skill. 5 exp

Duelist: When this character is in combat with a unit who is using a melee weapon, they receive a 10+ buff to their Agility and Skill. 3 exp

Hand-to-Sword Combat: This unit is skilled in both Martial and Blade, allowing them to add their Martial skill to their Blade attacks. 2 exp

Hurl: -15 hit. This character may throw a weapon with all of their might. Calculates based on the Throw skill. This attack will deal double damage and have 1-2 range; however, you will have to retrieve the weapon from one of the adjacent spaces from the target. 2 exp

Inspiration: Ally units within 2 spaces of this unit will receive a +10 boost to Skill and Speed, as well as a 1.25x boost to their total Attack damage. 4 exp

Parry/Riposte: If this unit is attacked by a unit of the same size class or smaller using a melee weapon, and this unit has higher skill, they may attempt to parry the attack. They have a 50% chance to succeed. If they fail, they take the full damage without using their shield to defend. If they do succeed, they nullify the attack (and all subsequent attacks from that enemy), and attack with a guaranteed 2x damage hit. 5 exp

Perfect Strike: This unit may take a turn to prepare a precise and powerful strike. If the attack lands, it will deal 3x damage. Cannot be used with Activatable Abilities. This can be done 3 times per battle. 5 exp

Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. 12 exp

Regeneration: This unit has a constant healing effect and will heal 5% of their health per turn. 4 exp

Searching: Increases detection range by 2. 2 exp

Spin Deflect: If this unit has a staff, spear, or sword equipped, they may attempt to deflect a projectile. If this unit’s Skill is higher than the attacker’s Skill, this unit will have a 50% chance to deflect the projectile. If this character does not successfully spin deflect, they may still attempt to dodge the attack. 3 exp.

Spinning Shield: Instead of attacking, Kirito may spin his blades at such a rapid speed that their total dmg serves as defense for him (as a shield). 3 exp

Stealth: This unit is unnoticeable until much a much closer range than the typical unit. Typical vision range is halved with this ability. Typical range: day 15-20, night 7-10. 2 exp

Vantage: If this character has less than 50% of their max HP, they will counter attack an enemy before the enemy strikes. This vantage strike will only be one hit, any other follow up counter-attacks will occur after the enemy has performed their strikes. 4 exp

Vorpal Strike: Three times per battle, Kirito may lunge forward with one of his weapons, hitting the 2 spaces in front of him. All units in these spaces will take the dmg, and will calculate their avoid chance separately. 5 exp

Weapon Throw: The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe once. Ranged foes may retaliate. Range 1-2. Damage calculation will be normal weapon damage along with throw stat. When a weapon is thrown, the character must move onto the space where it landed to pick it up. 1 exp

Proficiency:

1P Sword: 40

3 Martial: 10

Resist Magic. Mild weak to Dark. Weak to Poison.

Caps:

HP: Normal
Attack: 100
Defense: 75
Agility: 135
Skill: 140
Speed: 135

Steve

Level: 31

HP: 3,800

Attack: 50

Iron Pickaxe: 20 (90)

Stone Axe: 25 (95)

Defense: 50

Iron Set: 60 (130)

Agility: 62

Skill: 105 (110) [-5 w/ pickaxe]

Speed: 62

Movement: 5

1.6/1.6/2/3.4/2

Items:

Wooden Pickaxe: -5 Skill. A simple wooden pickaxe. 10 Strike damage.

Iron Pickaxe: -5 Skill. A simple, but sturdy iron pickaxe. 20 Strike-type damage.

Stone Axe: A handcrafted ax made from stone. Base 25 Slash damage.

Compass: A compass that doesn’t seem to know where to point. Maybe you don’t have a home, but this will help you find one. +5 Skill.

Cell Phone: Given as a gift from the Bare Bears. Can be used to type messages to display to nearby characters.

Iron Armor Set: A simple set of Iron armor crafted by Steve. Does not defend against Magic, but is sturdy and gets the job done. Base 60 defense.

3 Red Chuchu Jelly, 6 Blue Chuchu Jelly, 10 logs, 2 sticks, 2 planks, 3 dirt, 1 Lizalfos Tail

Basic Crafting Bench: Reduces the time spent making items by 1 turn.

64- Oak Wood: Simple chunk of oak wood chopped from a Hylian Forest.

Ender Chest: A chest that can store items of any size, and can be accessed by this character from any location.

Abilities:

Beta 1.6.6 (II): Steve Signature Ability. This character can transform into their mysterious and volatile form at night. This will add a 2x buff to their Attack and gives them +40 Speed, as well as unlocking new abilities. However, this character may lose control of themselves until this volatile form has been mastered. Unlocks Herobrine Abilities. 10 exp

Master Crafter: Steve Signature Ability. This unit may spend an action to place any type of terrain he has encountered on an adjacent space. Steve can also charge for a turn, and on the following turn, place the terrain on all squares adjacent to him. This ability also greatly increases the tinker and repair abilities of this unit. (Terrain encountered so far: water, stone, lava, Diamondhead crystal) 5 exp

Hotbar: Steve Signature Ability. This character has an extremely organized and accessible inventory. This allows them to freely change items in combat and other situations. This also allows them to take an extra Sub-Action every turn. 3 exp

Mob Spawner: This character may take a turn to summon a hostile mob, ranging from Zombies to Endermen. This unit can summon 15 exp worth of mobs per turn. They may only place two times this initial value on the map at any given time (30 exp worth of units). He can continually take a turn to reanimate fallen mobs if he chooses, but the mobs will always be summoned adjacent to him. He can summon zombies (5 exp), skeletons (10 exp), creepers (15 exp) and endermen (25 exp). These units stay in play until daytime, at which point they will become hostile to everyone, including allies. 5 exp

Chat Command: As a subaction, this unit may use a communication device to display messages to the entire current map. 1 exp

Ferocity: Activatable as a subaction. Multiply damage by 1.5x. +40 speed, -20 skill. Lasts 3 turns. 5 exp (Herobrine only)

Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 3 exp

Human Wastebin: This character has a stomach of steel and can eat any edible item. They will gain the negative effects as positive benefits (i.e. Poison heals); however, there is a 25% chance that they will gain the negative effects instead. 3 exp

Hurl: -15 hit. This character may throw a weapon with all of their might. Calculates based on the Throw skill. This attack will deal double damage and have 1-2 range; however, you will have to retrieve the weapon from one of the adjacent spaces from the target. 2 exp

Inhuman Strength: This character is incredibly strong, and as such will not take any Speed debuffs from their equipment. They may also perform actions on units who are a size class larger than normal. This character is also immune to slowing abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles their Martial damage. 6 exp

Perfect Strike: This unit may patiently wait to strike a foe. This strike will deal 3x the normal damage. This may not be used on special abilities or activated attacks. This 3x damaging strike must be chosen to activate before calculating whether or not you hit or miss. This ability may be used 3 times per battle. 5 exp

Proficiency: If this character uses one damage type, it multiplies its total damage by 2x. 6 exp

Repair. This character can spend their turns repairing broken items. Time to repair is dependent on the item and the character’s proficiency. 2 exp

Sundering Blows: Deals extra item, weapon, armor wear with this unit’s attacks. 2 exp

Tinker: This unit can utilize their mechanical proficiency to create items (with the necessary materials). 1 exp

Wanderer: This character is well traveled. Their experience lets them double movement on paths and roads. 4 exp

Weapon Throw: The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe once. Ranged foes may retaliate. Range 1-2. Damage calculation will be normal weapon damage along with throw stat. When a weapon is thrown, the character must move onto the space where it landed to pick it up. 1 exp

Proficiency:

5 Martial: 20

5 Axe: 20

5 Armor: 20

5 Crafting: 20

Weak to Explosion.

Caps:

HP: Normal
Attack: 80
Defense: 80
Agility: 100
Skill: 170
Speed: 100