
Level: 55
HP: 11,500 (14,500 w/Druidic Overshield)
Attack: 182
Móralltach: 500 (842) {2,947} {3,684}
Gáe Dearg: 400 (762) {2,667} {3,334}
Beagalltach: 200 (542) {1,897} {2,371}
Gáe Buidhe: 200 (562) {1,967} {2,459}
Defense: 140
Enchanted Plate++: 200 (400)
Druidic Overshield: 50 (130) {390} {790}
Agility: 155 (+20 against melee)
Skill: 175 (170) (+20 against melee)
Speed: 160 (155) (+10 when attacking)
Movement: 7
Items:
Móralltach: “Great Fury”. A fearsome demonic sword, which can almost control even destiny. Made by the Celtic God of the Sea and Underworld Manannán. Reverses “Cause and Effect”. Always attacks twice, and if an attack misses, this character can reroll to attempt to hit again. Base 500 Magic/Dark/Pierce-type damage.
Gáe Dearg: A demonic scarlet spear given as a gift from Diarmuid’s foster father, the druid Aengus Óg. Renders magical enhancements and projections useless by severing all ties with magical energy. Completely ignores all Barriers and defensive magic, including abilities. Ignores Defense. Base 400 Magic/Dark/Pierce-type damage.
Beagalltach: +10 Speed. “Little Fury”. A demonic sword, given to Diarmuid along with Móralltach. Does not reduce Skill or Speed when Dual Wielding. Base 200 Magic/Dark/Pierce-type damage.
Gáe Buidhe: A cursed spear that inflicts wounds that cannot be healed naturally or with magecraft. It was a gift given to Diarmuid by Manannán mac Lir, the king of fairies. When an enemy is hit by this weapon, the HP taken by the attack cannot be healed, even through death. The only way to recover the lost HP is to break the spear or kill its user. Does not reduce Skill or Speed when Dual Wielding. Base 200 Magic/Dark/Pierce-type damage.
Diarmuid’s Enchanted Plate++: A Titanium breastplate over a yellow and teal jupon. A fine piece of craftsmanship, this armor is innately resistant to wear and provides ample defense without impeding mobility. The shoulders are reinforced with brigandine spaulders and the arms are reinforced with jack chains. This armor is also enchanted and provides resistances to many forms of attack. Grants resistance to Fire, Magic, Slash, and Pierce. Base 300 Armor.
3- Ceramic Plate: A single use thick, ceramic plate that is used to absorb shock. This plate will half any incoming physical damage, as well as grant resistance to Strike and Bullet-type damage; however, ceramic plates are single use and must be reequipped after every use.
Druidic Overshield: An overshield made by Niall of the Nine Hostages for his Knights. This shield will defend against magical and psychic threats. Boosted by Magic/Dark-type items and proficiency. Base 1,000 HP. Base 50 Defense.
2-Arcana Stone: A small, purple orb that contains a swirling pink cloud within. Wild magic resides in these stones. Increases Magic-type damage by 50%.
2- Ebony Crescent: A small, jet-black stone in the shape of a crescent Moon. Seems to absorb light. If one so desires, this stone can be used to darken the sky, making it as if it were night. Increases Dark-type damage by 50%.
Longinus Shard: A piece from the Spear of Destiny. A holy item. Perhaps it can be reforged. Increases Pierce-type damage by 50%.
Sharp Stone: A gem of infused titanite. Used to forged the curved swords of Carthus. Increases Slash-type damage by 50%.
Abilities:
Dishonored: This unit is highly driven by honor, yet their honor has been stained by failure. This unit, when in the presence of someone they long to impress or protect, will lower their Skill by -20. Cost -3
Love Spot: Diarmuid Innate Ability. This character contains a curse, marked by a mole under their eye. This will cause all members of the opposite sex to fall in love with this character unless they possess immense willpower. This will cause all affected units to deal 50% less damage to Diarmuid. This will also allow Diarmuid to deal 50% more damage to affected units. 8 exp
Astra: Before each attack, this unit has a 40% chance to trigger this skill. If this skill activates, this unit may attack 5 times at half damage. This ability may trigger with each attack attempt. Each strike calculates for dodge. Cost 5 exp
Bold Fighter: This unit ignores any abilities or items that would prevent this unit from attacking multiple times (such as “Wary Fighter“); however, this unit will take 25% more damage from counter-attacks. Costs 4 exp
Critical Strike: Once every 3 turns, this unit may strike through defense. This attack will ignore all defense and deal 3x damage. Critical attacks can only be done when certain prerequisites are met (Stun/Flinch, Freeze, Immobilize, Broken Posture, Guard Break, Sneak Attack, etc.). 4 exp
Daring Fighter: This unit ignores any abilities or items that would prevent this unit from performing “Vantage” or any other counter-attacks. Cost 4 exp
Darting Blow: When attacking, this character will add +10 to their Speed. Cost 3 exp
Death Blow: When attacking, this character will increase their total damage by +25%. Cost 3 exp
Duelist: When attacking a unit who is using a melee weapon, this unit may add +20 to their Hit and Avoid. Costs 3 exp
Dual Strike: Each attacking phase, attack with the weapon equipped in each hand. -5 skill and speed. 5 exp or Ascended
Finish Strike: -15 hit. This character leaps into the air and stabs its blade into the chest of their foe. This attack will deal 3x the total damage of a typical attack. The enemy cannot counter-attack this move. This ability takes four turns to recharge. This blow has a 60% to give an enemy the severe bleeding status. Costs 5 exp
Parry/Riposte: If this unit is attacked by a unit of the same size class or smaller using a melee weapon, and this unit has higher skill, they may attempt to parry the attack. They have a 50% chance to succeed. If they fail, they take the full damage without using their shield to defend. If they do succeed, they nullify the attack (and all subsequent attacks from that enemy), and attack with a guaranteed 2x damage hit. 5 exp
Perfect Strike: This unit may take a turn to prepare a precise and powerful strike. If the attack lands, it will deal 3x damage. Cannot be used with Activatable Abilities. Breaks Posture. This can be done 3 times per battle. 5 exp
Spear Assault: Once per battle, this unit may rush forward and unleash a flurry of quick thrusts. This character will strike 5 times at half damage and land a killing blow that deals 2x damage. 5 exp
Vantage: If this character has less than 50% of their max HP, they will counter attack an enemy before the enemy strikes. This vantage strike will only be one hit, any other follow up counter-attacks will occur after the enemy has performed their strikes. 4 exp
Proficiency:
1AA Spear: 100
5A Sword: 80
1A Water: 40
1A Absorb: 40
1A Magic: 40
1A Light: 40
1A Dark: 40
3A Armor: 60
Resists Magic. Weak to Horn.
Caps:
HP: Normal
Attack: (130) 650
Defense: (100) 500
Agility: (130) 380
Skill: (150) 400
Speed: (135) 385









