
Level: 76
HP: 88,800 (177,600) (266,400)
Attack: 616
Ancient Dragon Breath: 300 (916) (1,416) (1,516) (4,548) (7,780) (15,160) (30,320) (90,960)
Ice Breath: 300 (916) (1,416) (4,248) (8,496) (16,922) (50,976) (76,464)
Bite: 400 (1,016) (1,516) (2,016) (6,048) (18,144) (36,288) (72,576) (108,864 when attacking)
Claws: 400 (1,016) (1,516) (1,616) (4,848) (14,544) (29,088) (58,176)
Defense: 616 (1,232) (2,464)
Coldmist Shroud: 1,000 (1,500) (1,600) (4,800) (9,600) (19,200) (38,400) {40,864}
Ice Shield: 100 (600) (700) (2,100) (4,200) (8,400) (16,800) {55,200} [110,400]
Agility: 250 (260)
Skill: 240
Speed: 265 (275)
Movement: 7 (8) (9) (12) Flying
Items:
Silver Frostfangs: A set of silver crowns meant to be placed on large fangs. If the wielder is Ascended in Bite-type attacks, they will remove the Skill and Speed debuff from “Deadly Maw”. Base 400 Ice/Bite-type damage.
Silver Frostclaws: A set of silver caps meant to be placed on large talons. If the wielder is Ascended in Claw-type attacks, they will remove the Skill and Speed debuff from “Rapid Claws”. Base 400 Ice/Claw-type damage.
Coldmist Shroud: Very Rare. A sheath of freezing mist that covers the body. Grants superb protection, even while attacking. Boosted by Shield and Ice-type proficiencies and items. Base 1,000 Defense.
Ice Shield: Common Item. A common charm that grants a shield when defending. Boosted by Ice-type items and abilities. Base 100 Defense.
Centaur Heart: Wondrous Item. The equine Centaurs are well known for their unlimited endurance, and although their reign has long since passed from the mortal realm above, their resolve lives on within the Underworld. Here their vital essence is encased in still-beating vessels, which bestow the Centaurs’ power to the wielder. Increases wielder’s HP by 25% on top of other HP boosting items. Immediately dropped upon death.
Centaur Soul: Wondrous Item. The equine Centaurs are well known for their unlimited endurance, and although their reign has long since passed from the mortal realm above, their resolve lives on within the Underworld. Here their truest essence is encased in an infinitely shifting form, which bestows the Centaurs’ power to the wielder. Increases wielder’s HP by 25% on top of other HP boosting items. Immediately dropped upon death.
Ambrosia (Consumed): Wondrous Item. Divine sustenance created by and for the immortal gods and goddesses. When consumed, this miraculous foodstuff will irease the fortitude and lifeforce of the consumer, doubling their total HP.
Ironblood Elixir (Consumed): Very Rare. An enchanted potion that increases the drinker’s natural defenses. Doubles this character’s innate Defense stat. Very hard to steal.
Power Scale Rune: Very Rare. A powerful rune that must be carved into the flesh and scales of a dragon. This item will increase all normal breath attacks by 50%. If held by a dragon that has “Ancient Dragon Breath”, this item will double the total damage of that ability.
Steel Scale Rune: Very Rare. A powerful rune that must be carved into the flesh and scales of a dragon. This item will double the wielder’s base Defense stat. If held by a dragon that has their Scale ability unlocked, they may increase the Defense boost from 50% to 100%.
Swift Scale Rune: Very Rare. A powerful rune that must be carved into the flesh and scales of a dragon. This item will increase the wielder’s Flying-type movement by +3. If held by a dragon that has “Stealthy Flier”, this item will allow them to dodge any variation of ranged attack.
Fimbulvetr Icicle: Very Rare Item. An icicle of eternal winter. Unless a character is Immune to Ice-type damage, anyone who holds this item will take 5% of their total HP as Ice-type damage at the start of each turn. This ice will increase Freeze chances by 20%.
Fimbulvetr Snowflake: Very Rare Item. A small, evershifting snowflake. Only stops changing when exposed to the heat of a palm. This snowflake will increase Freeze chances by 10%.
Snowbird Flight Feather: Wondrous Item. A stiff, blue and silver feather with an iridescent glow. This item will freeze any who try to hold it, as the snowbird’s intense cold remains long after the feather was lost. Unless a character is Immune to Ice-type damage, anyone who holds this feather will take 5% of their total HP as Ice-type damage at the start of each turn. If a character holds multiple feathers, the damage will stack; however, the frost from these feathers can be consumed by those who have the ability “Consume Ice” or similar abilities. This feather will also grant Flying-type movement to any unit that holds it or increase a Flying unit’s Movement by +1 (does not stack with multiple feathers). Boosts Ice-type damage by 50% on top of other boosts (stacks with other Snowbird feathers).
Snowbird Tail Feather: Wondrous Item. A large, blue and silver feather with an iridescent glow. Shares a striking resemblance to a quetzal feather. This item will freeze any who try to hold it, as the snowbird’s intense cold remains long after the feather was lost. Unless a character is Immune to Ice-type damage, anyone who holds this feather will take 5% of their total HP as Ice-type damage at the start of each turn. If a character holds multiple feathers, the damage will stack; however, the frost from these feathers can be consumed by those who have the ability “Consume Ice” or similar abilities. This feather will also boost the Speed and Agility of Flying units by +10 (does not stack with multiple feathers). Boosts Ice-type damage by 50% on top of other boosts (stacks with other Snowbird feathers).
Mist of Niflheim: Wondrous Item. A small pouch of frigid, ever-cold mist. This mist still retains its cold from the time of creation. The immense cold staves off even the most blistering heat; however, it also freezes the holder. Unless a character is Immune to Ice-type damage, anyone who holds this item will take 5% of their total HP as Ice-type damage at the start of each turn. This mist will grant resistance to Fire-type damage, as well as immunity to the effects of Hot weather. The holder of these ashes cannot be Burned.
Cracked Frigid Steorra Core: Wondrous Item. A core from one of Mother Sun’s Forges. The element of Ice, found in Blue Supergiants. This one is cracked and will not bestow any marvelous boons, but will increase the potency of the wielder’s Ice-type damage. Doubles Ice-type damage on top of other boosts.
Boots (Consumed): Rare Item. A strange pair of leather boots. When worn, they disappear; however, they will permanently increase the wearer’s movement by +1.
4- Ancient Ice: Very Rare Item. A pale blue chunk of ice with deep blue splotches of packed ice. Colder to the touch than one would expect. Can be used to perform a basic Ice Blast once per battle. Boosts Ice-type damage by 50%.
4- Blast Rod: Very Rare Item. A small, dense silver rod that glows a faint greenish-yellow. Holding it for too long can cause some nasty burns. Improves the concussive force of all blasts. Can be used to perform a basic Explosion Blast once per battle. Boosts Explosion-type damage by 50%.
Abilities:
Maw of Nilfheim: Nilfheim Innate Ability. This dragon bellows out raging blizzards instead of flames. This dragon’s breath attacks will deal pure Ice-type damage (Ice/Explosion-type damage if the dragon possesses “Ancient Dragon Breath“) and will boast 1-3 range and will have a 30% chance to Freeze any foes that it strikes. When using a Bite-type attack, this character will add 50% of their total breath attack damage (flat modifiers) to their Bite. This will not break “Proficiency“. This unit’s breath and bite attacks deal 50% more damage when initiating the attack. Base 300 Ice-type damage. Costs 5 exp
Ice Shard Breath: Nilfheim Signature Ability. +50 Hit. Instead of attacking normally, this unit may target up to 3 foes of a smaller size class within 5 range. These attacks may not strike a single foe more than once per engagement. This attack has a 50% chance to Freeze any targets it strikes and foes frozen by this attack cannot be thawed without outside help. Deals 50% more damage than a normal breath attack. Costs 8 exp
Ancient Dragon Breath: This dragon’s breath is immensely refined and powerful. This character may add Explosion-type damage to any normal breath attacks. Along with this, they will add 300 to the base might of their normal breath attacks. Costs: 5 exp or Ascended
Deadly Maw: -10 Skill and Speed. This character has incredibly powerful jaws. Their Bite-type attacks will deal 2x the normal damage; however, they may only hit half of the number of times they normally would (minimum of 1 hit). Costs: 5 exp or Ascended
Bloodlust: This unit will increase their total damage by 5% for every enemy that they kill. This boost will last until the end of the battle. Costs: 5 exp
Dive Bomb: If this unit has used “Soar”, they may drop down to normal flying level and attack. This will cause their attack to strike foes that are adjacent to the target and deal 50% more damage. The attack will also boast +30 Hit. All dodge and counterattack chances are rolled separately. Costs: 4 exp
Ferocity: Once per battle, this unit may enter a fighting frenzy. This unit will increase their Speed by +40 and their total physical damage by 50%; however, this unit will also have their total Skill reduced by -20. This state can be maintained for 3 turns. Costs: 5 exp
Ferocious Charge: Once every other turn, this dragon may attempt to attack a foe with a physical hit, such as a Bite/Claw-type attack. If the attack hits, this unit may then move up to 4 spaces behind the opponent and then proceed to attack with their normal breath attack. This breath attack will strike all enemies that are within the path of the attack. All dodge and counterattack chances are rolled separately. Costs: 5 exp
Freezing Aura: If this unit is within one space of an enemy, the enemy unit will have their Speed reduced by -20. This is a temperature-based status. Costs: 5 exp
Hit and Run: If this unit strikes a foe without using their full movement, they may use their remaining movement. Will not trigger Disengagement attacks. Costs: 4 exp
Rush Down: If this unit travels at least 50% of their total Movement in a straight line right before attacking, they will increase their total physical damage by 10% for each space traveled in a straight line. Costs: 6 exp
Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. Costs: 12 pg
Soar: This unit may spend their turn flying high into the air. This will allow the unit to fly 3 spaces above the ground. Costs: 4 exp
White Dragon Scales: This dragon bears bright white scales. This will grant them immunity to Light-type damage and increase their total Defense by 50%. Costs: 5 exp
Weaponized Body (III): If this unit is attacking with pure Body-type damage, they may increase the total damage dealt by those attacks by x3. Costs: 8 exp
Unbreakable Barriers: This unit will double the total defense and durability of their shields. Costs 5 exp or Ascended
Proficiency:
5AA Ice: 500
5AA Bite: 500
1AA Explosion: 100
1AA Claw: 100
1AA Shield: 100
Weak to Lightning and Fire. Immune to Ice and Freezing status. Extreme Resist Claw and Bite. Resist Air and Water.
Caps:
HP: Massive
Attack: 200 (1,000)
Defense: 200 (1,000)
Agility: 120 (370) (-50 Avoid for Size Class
Skill: 110 (360)
Speed: 135 (385)
Movement: 7 (8)
