Astra Militarum Guardsman

Level: 25

HP: 2,500

Attack: 40

Lasgun: 100 (540) [1,620]

Frag Grenade: 500 (1,740) [5,220]

Defense: 40

Imperial Guardsman Armor: 50 (130)

Agility: 60

Skill: 65

Speed: 60

Movement: 5

Items:

Lasgun: 1-3 range. A directed-energy antipersonnel weapon used by the military forces of the Imperium of Man, and it is the most common and widely-used type of laser weapon in the galaxy. Boosted by Energy and Marksman-type items and skills. Base 100 Energy-type damage.

Frag Grenade: 1-2 range. A palm-sized, spherical device that contains an impressive explosive ordnance. This explosive will deal half damage to all adjacent spaces. Base 500 Explosion-type damage.Base 500 Explosion-type damage.

Imperial Guardsman Armor: A simple set of flak armor atop military fatigues. May be customized to show off their battalions colors. Grants resistance to Explosion and Bullet-type damage. Base 50 Armor.

4- Power Stone: A stone radiating with empowering energy. Bolsters all forms of energy, whether it be life energy or raw electrical power. Can be used to perform a basic Energy Blast once per battle. Boosts Energy-type damage by 50%.

Abilities:

Take Aim: This unit may choose to target a single foe. This will prevent this unit from attacking any other unit, but will grant +30 Skill against that enemy. If the targeted enemy moves out of range, this unit must use their movement to attempt to get back into range. Costs 1 exp

Continuous Fire: If this unit or an identical unit targets the same foe in succession, the total damage output of the next identical unit to attack will increase by 50%. This ability stacks (max of 300%). Costs 4 exp

Proficiency (II): If this character uses only one damage type, that damage type is multiplied by 3x. 12 exp

Rank and File: This unit, when surrounded by other identical units, will boost its Defense by 10% when attacked by a ranged weapon. Costs 1 exp

Swarm: If this unit or an identical unit attacks the same foe and miss, the next identical unit will gain +20 hit for their attack. Cost 3 exp

Unending Onslaught: This unit cannot be Vantage hit, even by the ability “Vantage“. Cost 4 exp

Proficiency:

1A Marksman: 40

1A Energy: 40

1A Explosion: 40

1A Armor: 40

Weak to Plasma, Explosion, and Bullet. Resist Fear.

Caps:

HP: Normal
Attack: 80
Defense: 80
Agility: 120
Skill: 130
Speed: 120
Movement: 6

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