
Level: 35
HP: 5000 (6,000)
Attack: 140
The Broken Blade: 250 (470) [705]
Defense: 140
Indomitable: 300 (500)
Agility: 70
Skill: 77 (85)
Speed: 70 (60)
Movement: 5
Items:
The Broken Blade: -10 Speed. And when his massive blade falls, death’s call rings loud to all caught in its thunderous arc. In the end, all will meet with death. The Leper sets his sights only on ensuring as many of the twisted horrors of this land as possible attend their final appointment, until his own may be postponed no more. This broken blade, ever the comforting companion to the Leper, strikes with great force. As long as the Leper wields this blade, he will resist Fear statuses. This broken blade is no less forceful than when fully forged, and deals base 250 Blade damage. It will only ever strike once, both when attacking and counterattacking.
Mask of a King: Struggle, and futility — all one’s days are a constant toil to shelter life’s ember through one more night. The Leper not only knows but embraces such solemnity. This mask will prevent companions of the Leper from suffering Stress due to his condition, and will prevent vision based buffs or debuffs working against him.
Indomitable: Heavy and restricting, the Leper’s bronzed cuirass can absorb all manner of punishing blow. Armor fitting for a stricken, but not defeated, King. This armor absorbs heavy blows, has base 300 defense, and defends against Magic.
Healing Armlet: Trinket. +20% Healing received.
Fortunate Armlet: Trinket. +8 Skill, +3% CRIT, +1 Stress (Will always start interactions with 1 Stress)
Unyielding Spirit (Consumed): A miraculous tonic that, when consumed, boosts the unit’s maximum health by 20%.
Abilities:
Chop: Leper Signature ability. -5 Hit. 10% (13%) CRIT chance. This unit’s sword attacks (when initiating attack, have a 30% chance to Stun the target. 3 exp
Revenge: Leper Signature ability. Once per battle, this unit may use an action to activate this ability. For the remainder of the battle, this unit will have +15 Skill, +35% damage dealt, +10% CRIT chance, -20 Agility, and will take +25% damage. 6 exp
Solemnity: Leper Signature ability. This unit may use an action to heal himself 15% of his maximum HP, and decrease his stress by 1. 3 exp
Death’s Door: Darkest Dungeon Ability. This unit, when it would take a lethal hit, has a 67% chance to survive the hit at 1 HP. While at 1 HP, however, they will have -10 Agility, Skill, and Speed, and will have -5 Agility, Skill, and Speed if they are reduced to 1 HP and then heal. 3 exp
Heavy Blow: This unit may only attack once; however, their total Attack is boosted by 50%. 4 exp
Hew: -5 Hit. 2 range. This attack deals 50% of the damage of normal sword attacks. It hits 2 spaces in a straight line, and each unit hit by the attack has a 10% chance to be Stunned. 3 exp
Intimidate: +15 Hit. As an action, this unit may activate this ability. This will Mark this unit for 3 turns, but increase its Speed by +3 for 3 rounds. The unit targeted by this ability will lose any evasion/steal boosting stats, deal 33% less damage, and have -5 Speed for 3 turns. 3 exp
Purge: +5 Hit. 5% (8%) CRIT chance. This attack has a 75% chance to Move the target back 3 spaces, and deals 50% of the damage of normal sword attacks. Landing this attack will buff the Skill of this unit by 5 for the next 3 turns. 3 exp
Quarantine: Diseased ability. As an action, this unit may lose 20% of its maximum HP to reduce all ally stress by 2 (50% chance) or 1 (50% chance). 1 exp
Take the Hit: This unit can choose to attempt to take the hit for an adjacent ally. 50% chance to succeed. If this unit takes the hit, they cannot dodge the attack, but can counterattack as usual. 2 exp
Withstand: Once per battle, this unit may use an action to activate this ability. This will Mark this unit for the remainder of the battle, but will reduce all damage it takes by 30%, as well as reduces status infliction chances versus this unit by 30%. 4 exp
Proficiency:
5A Sword: 80
3A Armor: 60
Weak to Bleeding, Poison, Disease. Resists pure physical damage, Stun, Movement. Immune to Pain statuses.
CRIT: +10 Skill
Caps:
HP: medium
Attack: 200
Defense: 200
Agility: 100
Skill: 110
Speed: 100
