Isaac

Level: 20

HP: 1,200

Attack: 32

Tears: 50 (102) (306) [918]

Defense: 32

Agility: 52

Skill: 52

Speed: 52

Movement: 7

1.6/1.6/2.6/2.6/2.6

Items:

1 – Bomb: This item may be placed on an empty space on the map. At the end of this unit’s subsequent turn, it will explode, dealing base 500 damage to its space and all adjacent spaces. Damage is boosted by items held by unit that places the bomb.

4 – Water Stone: Boosts Water type damage by 50%.

Abilities:

Tears: Isaac Innate ability. 1-3 Range, and will always strike twice, both when attacking and counterattacking. Base 50 Water type damage. Regardless of changes in typing due to synergies, Tears will always be boostable by Proficiency. 4 exp

The D6: Isaac Signature ability. Upon finding treasure (i.e. items found that are not taken from other units), this unit may “reroll” the item, causing it to be replaced with another random item. The item does not have to be the same type or rarity. 1 exp

Synergy: Roguelike Signature Ability. Items that this character obtains can interact with each other, as well as interacting with purchased abilities. 1 exp

Pitiable: This unit is characterized by great suffering. As such, any unit with moral inclinations will find it difficult to attack them. If this unit did not initiate combat, any morally inclined unit that attacks them will have a 50% chance to feel deep remorse. If this triggers, on the following turn, they will move as far away from this unit as possible, and will suffer a -10 Skill debuff as long as this unit is on the map. 2 exp

Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. 12 exp

Proficiency:

5 Water – 20

Weak to Body attacks. Resists Water.

Caps:

HP: small
Attack: 80
Defense: 80
Agility: 130
Skill: 130
Speed: 130

Leave a comment