
Level: 40
HP: 3,900 (10,200 w/Droideka Shield)
Attack: 80
Twin Blaster Cannon: 300 (500) [1,500] {1,875 w/”Death Blow“}
Defense: 64
Droideka Chassis: 50 (154)
Droideka Shield: 500 (580) {734}
Agility: 64
Skill: 104
Speed: 96
Movement: 3 (8 w/”Wheel Form“)
Items:
2- Twin Blaster Cannon: An integrated ,twin-barreled, heavy blaster cannon. This extremely powerful blaster is especially effective against Vehicles, and deals 50% more damage to them. Base 300 Energy-type damage.
Droideka Chassis: Segmented plates meant to offer protection to only the most vital of internals. Grants resistance to Energy. Base 50 Armor.
Droideka Shield: This shield will prevent any ranged Energy or Plasma-type damage from reaching this unit until the shield is destroyed. Boosted by Energy proficiency and items. Base 5,000 HP. Base 500 Armor.
Advanced OOM-Droid OS Software: A technological breakthrough for droid technology. This software grants robotic units the option to independently act if the situation arises. The main benefit is the boost in all basic combat proficiencies and the removal of “Proficiency” interference; however, the proficiency level is hard capped and can never be increased further. This software can also be stolen and applied to other robotic units, with some tinkering.
Abilities:
Droideka Shield Generator: Droideka Signature Ability. Grants a protective Energy Shield to this unit. This shield has a Base 5,000 HP and Base 500 Armor. This shield does not defend against Psychic or Magic damage, but grants resistance to Energy and Plasma. Boosted by Energy items and proficiency. Once this shield is destroyed, this unit must wait 6 turns for it to replenish. This shield can be disable by EMPs. Costs 6 exp
Wheel Form: Droideka Signature Ability. This unit can morph into a wheel, boosting its movement and Avoid. When in wheel form, this unit cannot attack or counter-attack, and they cannot defend with shields; however, their movement will be increased by +5 and their Agility will be increased by +40. Costs 4 exp
Death Blow: When initiating attack, this unit will gain a 25% boost to their Attack. Costs 3 exp
Dual Strike: This unit attacks once with the weapon equipped in each hand. -5 speed and skill. 5 exp or Ascended
Overload: Once every 3 turns, this unit may use a subaction to increase their damage and rate of fire for a turn. When activated, this unit will deal 50% more damage and increase their Speed by +10; however, they will decrease their Skill by -20. Costs 5 exp
Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. Costs 12 exp
Wear Down: This unit’s attack lower their target’s total Defense, whether or not the attack hits. When this unit attacks, the target’s total defense will be reduced by 10% with each attack. This effect stacks with other defense lowering abilities. The target’s Defense will be fully restored if not attacked by a unit with this ability for 2 turns. Costs 5 exp
Proficiency:
5A Marksman: 80
1A Energy: 40
1A Shield: 40
1A Armor: 40
Weak to Lightning, Energy, Plasma, and Explosion. Susceptible to EMP. This unit will be destroyed upon death.
Caps:
HP: V. Low
Attack: 100
Defense: 80
Agility: 80
Skill: 130
Speed: 120
