B2 Super Battle Droid

Level: 30

HP: 5,250

Attack: 48

Wrist Blaster: 200 (328) [984] {1,230 w/”Death Blow“}

Wrist Rocket: 500 (628) [1,884] {2,355 w/”Death Blow“}

Defense: 48

B2 Super Battle Droid Chassis: 150 (238)

Agility: 60

Skill: 78

Speed: 60

Movement: 5

Items:

Wrist Blaster: 1-2 range. A twin-barreled blaster, built into the wrist of the droid. Extremely deadly, especially at close range. Deals 50% more damage at 1-range. Attacks twice. Base 200 Energy-type damage.

Wrist Rocket: 1-2 range. A wrist-mounted rocket launcher that effectively deals with both armor and infantry alike. Deals 500 Explosion-type damage.

2- HE Rocket: A rocket that contains a high explosive yield. Deals 50% damage to units adjacent to target.

B2 Super Battle Droid Chassis: A thick layer of Durasteel plates to protect the fragile internals of the droid. Grants resistance to Energy-type damage. Base 150 Armor.

Advanced OOM-Droid OS Software: A technological breakthrough for droid technology. This software grants robotic units the option to independently act if the situation arises. The main benefit is the boost in all basic combat proficiencies and the removal of “Proficiency” interference; however, the proficiency level is hard capped and can never be increased further. This software can also be stolen and applied to other robotic units, with some tinkering.

Abilities:

Death Blow: When initiating attack, this unit will gain a 25% boost to their Attack. Costs 3 exp

Overload: Once every 3 turns, this unit may use a subaction to increase their damage and rate of fire for a turn. When activated, this unit will deal 50% more damage and increase their Speed by +10; however, they will decrease their Skill by -20. Costs 5 exp

Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. Costs 12 exp

Rank and File: This unit, when surrounded by other identical units, will boost its Defense by 10% when attacked by a ranged weapon. Costs 1 exp

Unending Onslaught: This unit cannot be Vantage hit, even by the ability “Vantage“. Cost 4 exp

Wear Down: This unit’s attack lower their target’s total Defense, whether or not the attack hits. When this unit attacks, the target’s total defense will be reduced by 10% with each attack. This effect stacks with other defense lowering abilities. The target’s Defense will be fully restored if not attacked by a unit with this ability for 2 turns. Costs 5 exp

Proficiency:

5A Marksman: 80

1A Energy: 40

1A Explosion: 40

1A Armor: 40

Weak to Lightning, Plasma, Energy, and Explosion. Highly susceptible to EMP. This unit will be destroyed upon death.

Caps:

HP: Exceptional Normal
Attack: 80
Defense: 80
Agility: 100
Skill: 130
Speed: 100

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