B2-RP Rocket Droid

Level: 40

HP: 9,750

Attack: 64

Wrist Blaster: 200 (344) [1,032] {1,290 w/”Death Blow“}

Wrist Rocket: 500 (644) [1,932] {2,415 w/”Death Blow“}

Defense: 64

B2 Super Battle Droid Chassis: 150 (254)

Agility: 80 (90)

Skill: 78

Speed: 80

Movement: 5 (8 w/Jetpack)

Items:

Wrist Blaster: 1-2 range. A twin-barreled blaster, built into the wrist of the droid. Extremely deadly, especially at close range. Deals 50% more damage at 1-range. Attacks twice. Base 200 Energy-type damage.

Wrist Rocket: 1-2 range. A wrist-mounted rocket launcher that effectively deals with both armor and infantry alike. Deals 500 Explosion-type damage.

2- HE Rocket: A rocket that contains a high explosive yield. Deals 50% damage to units adjacent to target.

B2 Super Battle Droid Chassis: A thick layer of Durasteel plates to protect the fragile internals of the droid. Grants resistance to Energy-type damage. Base 150 Armor.

B2-RP Integrated Jet Thrusters: +10 Agility. An aerial personal transportation device. This device will grant its wearer access to Flying-type movement. When flying, this unit will gain +3 movement; however, they may be knocked out of the sky by explosive ordnance or attacks aimed at the jetpack. This unit must land at the end of their turn if not in a low-gravity environment.

Advanced OOM-Droid OS Software: A technological breakthrough for droid technology. This software grants robotic units the option to independently act if the situation arises. The main benefit is the boost in all basic combat proficiencies and the removal of “Proficiency” interference; however, the proficiency level is hard capped and can never be increased further. This software can also be stolen and applied to other robotic units, with some tinkering.

Abilities:

Aim: This unit may take a turn to steady their sights on a particular target. If they attack that target next turn, they gain +30 to their hit chance. Costs 2 exp

Darting Blow: When initiating attack, add +10 to this unit’s Speed. Costs 3 exp

Death Blow: When initiating attack, this unit will gain a 25% boost to their Attack. Costs 3 exp

Fast Flier: Once per day, this unit may multiply their movement by 1.5x if moving in a straight line. Costs 3 exp

Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. Costs 3 exp (4 exp for vehicles)

Jet Dodge: If this unit has higher Skill than the unit attacking them, they have a 30% chance to boost a space away and completely avoid the attack. If they attempt to do the jet dodge, they cannot defend with their shield. Regardless, after each series of attacks, they can choose to dodge a space away from their current space. This can allow for escaping out of the attacker’s range, or even boosting into counterattack range. Costs 4 exp

Overload: Once every 3 turns, this unit may use a subaction to increase their damage and rate of fire for a turn. When activated, this unit will deal 50% more damage and increase their Speed by +10; however, they will decrease their Skill by -20. Costs 5 exp

Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. Costs 12 exp

Wear Down: This unit’s attack lower their target’s total Defense, whether or not the attack hits. When this unit attacks, the target’s total defense will be reduced by 10% with each attack. This effect stacks with other defense lowering abilities. The target’s Defense will be fully restored if not attacked by a unit with this ability for 2 turns. Costs 5 exp

Proficiency:

5A Marksman: 80

1A Energy: 40

1A Explosion: 40

1A Armor: 40

Weak to Lightning, Plasma, Energy, and Explosion. Highly susceptible to EMP. This unit will be destroyed upon death.

Caps:

HP: Exceptional Normal
Attack: 80
Defense: 80
Agility: 100
Skill: 130
Speed: 100

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