Republic Clone Specialist

Level: 30

HP: 3,500

Attack: 48

Valken-38X: 200 (288) [864]

Defense: 48

Phase 1 Clone Armor: 100 (168)

Agility: 72

Skill: 78

Speed: 72

Movement: 5

Items:

Valken-38X: 1-3 (4) range (-15 Skill at 1-range). A longblaster manufactured for high precision and power over long ranges. This weapon was carried by the clone troopers of the Galactic Republic during the Clone Wars. It was also in service in the earlier years of the Galactic Empire. Base 200 Energy-type damage.

Thermal Detonator: 1-2 range. A palm-sized, spherical device that contains an impressive explosive ordnance. This explosive will deal half damage to all adjacent spaces. Base 500 Explosion-type damage.

Phase 1 Clone Armor: A set of stark white armor composed of plastoid-alloy plating. This armor is pressurized, giving temporary protection from the vacuum of space. While the armor offers quite adequate protection, it is not the most suitable for humans, as it is quite restrictive. Grants resistance to Energy-type damage. Base 100 Armor.

Abilities:

Bred to Fight: Republic Clone Trooper Signature Ability. This unit has been born with exceptional genetics and trained from birth to fight. When using familiar weaponry (blasters, vehicles, ordnance, etc.), this unit will not lose the boost from “Proficiency“, so long as the weapons are single element. Costs 2 exp

Aim: This unit may take a turn to steady their sights on a particular target. If they attack that target next turn, they gain +30 to their hit chance. Costs 2 exp

Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. Costs 12 exp

Quick Reload: If this character is attacked by a foe that they targeted with an attack on their previous turn, they will add +15 to the speed of their counter-attack. Costs 4 exp

Sniper Shot: This character’s ranged attacks receive +1 total range. Costs 3 exp

Targeted Attack: This unit may choose to target a particular body part on an enemy it is targeting. Doing so can lead to many effective outcomes, but Targeted Attacks suffer a skill penalty. This is an Activatable ability, and can be used on any normal attack. If an effect is triggered, it will last for one full turn (character + enemy phases), and if it does not trigger, it will instead function as a typical attack. Attacking an opponent that does not notice you will half the skill penalty from doing a Targeted Attack. Each weapon Proficiency level higher than the opponent will reduce the -Hit by 5 (Example – 5AA Sword vs. 5A Sword: 25 of -Hit penalty reduced).
Head: -80 [20% Stun chance, -20 Hit and -2 Perception range]
Torso: -20 [20% Bleed chance]
Arm: -60 [20% chance to be unable to use equipped weapon, 50% (75%) damage reduction if one (both) arms are damaged]
Equipped Weapon: -100 [Break or Disarm the targeted weapon]
Leg: -40 [50% Movement, 50% Movement and -10 Speed if both legs damaged]
Character Specific Location: -Varies [Effect varies]. 7 exp

Proficiency:

5 Marksman: 20

5 Energy: 20

5 Explosion: 20

5 Armor: 20

Weak to Plasma and Explosion.

Caps:

HP: Normal
Attack: 80
Defense: 80
Agility: 120
Skill: 130
Speed: 120

Leave a comment