General Grievous

Level: 64

HP: 30,000 (31,000 w/Level 3 Body Shield)

Attack: 318

Elite Fallen Jedi Lightsaber: 150 (648) [1,944]

Fallen Jedi Lightsaber: 100 (598) [1,794]

DT-57 Blaster: 100 (578) [1,732]

Defense: 212

Cybernetic Kaleesh Warlord Armor: 500 (812)

Kaleesh Warlord Cloak: 100 (180) {992}

Level 3 Body Shield: 100 (180) {1,172}

Agility: 200

Skill: 220

Speed: 200

Movement: 7

Items:

4- Elite Fallen Jedi Lightsaber: The distinctive weapon of the Jedi Order. Made from Kyber Crystals, this weapon emits a powerful energy beam. Stolen from various Jedi Masters that were slain in battle by Grievous. Ignores armor. Base 150 Plasma-type damage.

4- Fallen Jedi Lightsaber: The distinctive weapon of the Jedi Order. Made from Kyber Crystals, this weapon emits a powerful energy beam. Stolen from various Jedi Knights and Padawans that were slain in battle by Grievous. Ignores 50% of armor. Base 100 Energy-type damage.

DT-57 Blaster: A high-powered heavy blaster pistol manufactured during the era of the Clone Wars, nicknamed the “Annihilator”. Fires twice. Base 100 Energy-type damage.

Cybernetic Kaleesh Armor: Stunning white Durasteel armor forged to accentuate the terrifying features of the Kaleesh. This imposing set of armor covers all of the replaced organs that make this Kaleesh warrior even more potent on the battlefield. This armor grants protection against “Targeted Attack” against Grievous’ vital organs, as well as immense protection due to the Durasteel reinforcement. This armor grants protection against the vacuum of space and other hazardous environments. Grants immunity to Energy-type damage and resistance to Explosion and Plasma-type damage. Base 500 Armor.

Kaleesh Warlord Cloak: A dark silver cloak with a vibrant red lining. This cloak grants resistance to Martial and Electric-type damage. Base 100 Armor

Level 3 Body Shield: A powerful Overshield. Boosted by Energy proficiency and items. Given by Grievous’ new and peppy second-in-command. Base 1,000 HP. Base 100 Armor.

Abilities:

Unrelenting Advance: General Grievous Signature Ability. Once every 4 turns, this unit may assume a hyper-aggressive stance that also boasts exceptional defense. This unit will automatically activate “Spin Deflect” when attacked with ranged attacks. Any unit that this unit passes through will take damage equal to this unit’s currently equipped weapon. This unit may attack as normal. Costs 8 exp

Thrust Surge: General Grievous Signature Ability. If this unit attacks with multiple weapons in a single turn, they may combine them into a single powerful attack. This attack will only attack once. Costs 4 exp

Jedi Killer: General Grievous Signature Ability. This unit is a seasoned Jedi killer. This unit deals 50% more damage against units who use the Light Side of the Force and their allies (Clone Troopers, Rebels, Resistance Fighters). Costs 3 exp

Sith Trained: General Grievous Signature Ability. This unit requires no extra focus to use “Dual Strike” or “Multi-Arm Wielding” and will not receive the Skill or Speed debuffs. Lightsabers also do not interfere with “Proficiency“, no matter the damage type. Costs 8 exp

Bloodlust: If this character defeats a foe, they will then add 0.5x the number of the defeated enemy’s Level to their base Attack. This boost will last until the end of the day or until the end of the battle. 5 exp

Dual Strike: This unit may strike consecutively with weapons in both hands. -5 Skill and Speed. 5 exp or Ascended

Ferocity: Once per day, this unit may use a subaction to activate a fighting rage. When this ability is activated, this unit’s Attack is increased by 50% and their Speed is increased by +40; however, while this ability is active, this unit’s Skill is reduced by -20. Lasts 3 turns. Costs 5 exp

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. 2 exp

Multi-Arm Wielding: This character may hold and attack with up to four weapons; however, doing so requires a huge amount of focus, resulting in a -20 Skill and Speed debuff while using this ability. Costs 5 exp and “Dual Strike

Perfect Strike: This unit may take a turn to prepare a precise and powerful strike. If the attack lands, it will deal 3x damage. Cannot be used with Activatable Abilities. This can be done 3 times per battle. 5 exp

Proficiency (II): If this unit uses a single Attack-type, they will triple their damage with that Damage-type. 12 exp

Spin Attack: Once every three turns, this unit may activate this ability. It will strike every adjacent enemy once. Each attack is calculated separately. 4 exp

Spin Deflect: If this unit has a staff, spear, or sword equipped, they may attempt to deflect a projectile. If this unit’s Skill is higher than the attacker’s Skill, this unit will have a 50% chance to deflect the projectile. If this character does not successfully spin deflect, they may still attempt to dodge the attack. 3 exp.

Proficiency:

1AA Sword: 100

5A Marksman: 80

5A Energy: 80

1AA Armor: 100

Weak to Targeted Attacks that target vital organs. Resist Psychic.

Caps:

HP: Large
Attack: 750
Defense: 500
Agility: 380
Skill: 400
Speed: 380

Leave a comment