
Level: 68
HP: 17,000
Attack: 195
Count Dooku’s Lightsaber: 150 (788) [2,363] {3,544 w/”Master Duelist“}
Sith Lightning: 80 (455) [1,365] {2,730}
Defense: 195
Count Dooku’s Sith Lord Robes: 100 (375)
Agility: 210 [230 when against melee] [250 when against sword]
Skill: 270 [290 when against melee] [310 when against sword]
Speed: 210 (200) [220 when against sword]
Movement: 6
Items:
Count Dooku’s Lightsaber: +10 Skill. An elegant weapon befitting a refined man. Its gracefully curved hilt let Dooku slash and lunge with greater precision, as well as improving parry chance. Increases Parry chance by +10%. Ignores armor. Base 150 Plasma-type damage.
Count Dooku’s Sith Lord Robes: A dark outfit typically worn by Dooku in public, featuring his iconic brown cape. These robes are fortified with Durasteel, granting a decent bit of protection. Grants resistance to Lightning, Dark, Plasma, and Energy. Base 100 Armor
Sith Holocron of Treachery: Legendary Item. An immensely powerful and valuable item. Used to store information and power only accessible by those immensely gifted in the Dark Side of the Force. When held by an Ascended Dark and Psychic unit with great ties to the Dark Side, this item will double the power of all Sith Force abilities, as well as increased Energy and Plasma-type damage by 50%. Along with this, this unit will unlock “Treacherous Blow” for free, as well as increasing their Parry chance by 10%.
Abilities:
Master Duelist: Count Dooku Signature Ability. If this character targets a single foe, their total Attack will be boosted 50% and their Skill and Speed will grow with each attack. If an attack misses, they will boost their Skill and Speed by +10. If an attack hits, they will boost their Skill and Speed by +20. Along with this, while this ability is active, this unit’s parry chance is increased by These boosts are removed when this unit attacks a different enemy. While this ability is active, this unit has -15 Agility and will take 50% more damage from other units. This unit can voluntarily choose to deactivate this ability. Costs 8 exp
Expose Weakness: Count Dooku Signature Ability. If this character targets a single foe, they may remove a resistances and the rest of the target’s defensive capabilities. If an attack misses, the target unit will reduce their total Defense by -10%. If an attack hits, the target unit will reduce their total Defense by -20%. These boosts are removed when this unit attacks a different enemy. While this ability is active, this unit has -15 Agility and will take 50% more damage from other units. This unit can voluntarily choose to deactivate this ability. Costs 8 exp
Sith Lightning Throw: Dark Side Ability. 1-2 range. Once every 3 turns, this unit may produce powerful lightning to throw foes away. If the attack hits, it will throw the target up to 3 (6) spaces in any direction this unit chooses. If a unit is thrown into another unit, the second unit will take half of the attack’s damage. If a unit is thrown into a terrain tile, they will immediately take the terrain’s effect. This can be used to counter-attack. Breaks Posture. Deals damage equal to Psychic and Lightning proficiency level. Does not deal Psychic damage, but resistance to Psychic affects this ability. Does not interfere with “Proficiency“. Base 300 Lighting-type damage. Costs 6 exp
Force and Blade: This unit may use their force abilities in tandem with their lightsaber. Works like “Dual Strike“. Reduces Skill and Speed by -10. Costs 5 exp or Ascended
Makashi Master: Lightsaber Form Mastery Ability. This unit is a master of the second form of Lightsaber combat. This form is both graceful and calculated, relying on balance and complicated footwork to outsmart their opponent. When fighting against units with lightsabers or similar weapons, this unit has +20 Agility, Skill, and Speed. Costs 5 exp
Clever Fighter: This character is careful in battle and wary of his enemy’s strengths. This character takes half damage from abilities like Assault Moves, Backstab, Critical Hits, Finish Strike, Parry/Riposte, and Perfect Strike. Costs 6 exp
Duelist: When this character initiates combat with a unit who is using a melee weapon, they receive a 20+ buff to their Agility and Skill. Costs 3 exp.
Fury: If this character consistently attacks the same foe, they will slowly boost their base attack stat. If this character misses an enemy, they will boost their attack stat by 15. If the character strikes an enemy and cannot damage them, they will boost their attack stat by 10. If the character strikes at an enemy and harms but does not kill them, they will boost their attack stat by 5. These boosts are removed when this unit attacks a different enemy. While Fury is activated, this unit has -15 skill. The unit that is using this ability can choose to end it voluntarily. Costs 5 exp
High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs 2 exp
Parry/Riposte (II): If this unit is attacked by a unit of the same size class or smaller using a melee weapon, and this unit has higher Skill, they may attempt to parry the attack. They have a 60% (70%) chance to succeed. If they fail, they take the full damage without using their shield to defend. If they do succeed, they nullify the attack (and all subsequent attacks from that enemy), and attack with a guaranteed 3x damage hit. Costs 10 exp
Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. Costs 12 exp
Steady Stance: When attacked by an enemy who is using a melee weapon, this unit adds +20 to their skill and avoid. Costs 3 exp
Treacherous Blow: If this unit attacks a unit they were once allied to, they will deal 25% more damage and have +20 Skill against them. If it is the first attack after the betrayal, the attack will deal 3x damage. Cost 5 (0) exp
Proficiency:
1AA Sword: 100
1AA Psychic: 100
1AA Dark: 100
5A Lightning: 80
5A Throw: 80
5A Armor: 80
Weak to Light. Resist Psychic.
Caps:
HP: Normal
Attack: 400
Defense: 400
Agility: 370
Skill: 430
Speed: 370
