Wattson

Level: 55

HP: 11,500 (12,500 w/Level 3 Body Shield)

Attack: 112

Alternator SMG: 100 (292) [876]

Defense: 112

Wattson’s Combat Engineer Outfit: 100 (292)

Level 3 Body Shield: 100 (180) {472}

Agility: 135

Skill: 185

Speed: 135

Movement: 6

Items:

Alternator: 1-2 range. A Pilot anti-personnel twin-barrel submachine gun manufactured by Emslie Tactical. Fires twice when at 1-range. Base 100 Bullet-type damage.

Wattson’s Combat Engineer Outfit: An aviator outfit modified to aid in Wattson’s electrical engineering feats. This outfit is insulated, granting immunity to the electricity that she holds so dear. Since her arrival, she has fitted the outfit with Ballistic Plating, adding to the defensive capabilities of her outfit. Grants immunity to Lightning and resistance to Bullet and Energy-type damage. Base 100 Armor.

Level 3 Body Shield: A powerful Overshield. Boosted by Energy proficiency and items. Base 1,000 HP. Base 100 Armor.

3- Ultimate Accelerant: A powerful item that completely refreshes all cooldown times on abilities (excluding per battle, day, week, etc.). Takes a turn to use.

2- Shield Battery: A battery used to charge Overshields. Completely restores damaged Overshields. Takes a turn to use.

2- Med-Kit: A pack of first aid items that can be used to restore health. Completely restores HP if Overshield is fully charged, otherwise restore 40%. Takes a turn to use.

Abilities:

Interception Pylon: Wattson Signature Ability. Once every day, this unit may use a subaction to place down a specialized trophy system. This Interception Pylon will prevent any ranged, physical projectile with a velocity slower than a bullet from entering a 3 range area around the pylon. Along with this, any unit within the 3 range area that has overshields or anything that can be electrically charged will charge 10% of the items total charge every turn. Costs 6 exp

Perimeter Security: Wattson Signature Ability. Once every other turn, this unit may use a subaction to place down an electric fence. Each fence segment has a range of 4 and up to 5 may be placed on a map at one time. Friendly units may pass through this fence with no penalty; however, if an enemy unit passes through this fence, they immediately stop. They also lose 10% of their HP and have their Agility and Speed reduced by -10. Costs 4 exp

Spark of Genius: Wattson Signature Ability. This unit is a genius and can calculate the chances of an enemy’s victory as well as their own. This unit can boost their allies’ ability activation chance by 30%, as well as reducing enemy ability activation chance by 30%. This also allows Ultimate Accelerants to recharge “Once per day” and “Once per battle” abilities. Costs 10 exp

Aegis: When being attacked, this unit has a 50% chance to activate this skill. If the skill activates, the elemental damage of the enemy will be reduced by 50%. 4 exp

Fortified: This unit will gain resistance against activatable abilities. This includes abilities like “Sword Assault” and “Astra“; however, this will prevent this unit from using offensive activated abilities as well. Costs 3 exp

Mechanical Engineer (II): This unit may create advanced mechanical items and units, including robots and automatons. Much like smithing, this skill is most efficient at a workstation. The level of the created unit/item will be dependent on the skill of the crafter and the quality of the materials used. Costs 8 exp

Pavis: When being attacked, this unit has a 50% (70%) chance to activate this skill. If the skill activates, the physical damage of the enemy attack will be reduced by 50%. 4 exp

Proficiency (II): If this character uses only one damage type, that damage type is multiplied by 3x. 12 exp

Wary Fighter: This unit may only every attack once in a turn (unless using brave weapons or multi-hit abilities); however, this unit may only ever be attacked once in a turn (unless the enemy is using brave weapons or multi-hit abilities). Costs 4 exp

Proficiency:

5A Marksman: 80

5A Lightning: 80

5A Armor: 80

1AA Repair: 100

1AA Crafting: 100

Weak to Explosion and Plasma. Resist Lightning.

Caps:

HP: Normal
Attack: 400
Defense: 400
Agility: 360
Skill: 410
Speed: 360

Leave a comment