Octane

Level: 55

HP: 11,500 (12,500 w/Level 3 Body Shield)

Attack: 112

R-99 SMG: 25 (237) [711]

Octane’s Butterfly Knife: 25 (237) [711]

Defense: 112

Octane’s Stim-Devil Outfit: 25 (217)

Level 3 Body Shield: 100 (180) {397}

Agility: 170 (205) [230 w/”Extreme Evasion“] [290 w/”Stim“]

Skill: 130 [100 w/”Stim“]

Speed: 170

Movement: 7 [15 w/”Stim“]

Items:

R-99 SMG: An anti-personnel close-quarter submachine gun employed by combatants in the Apex Games. Boasts an insane fire-rate. Fires 4 times. Base 25 Bullet-type damage

Octane’s Butterfly Knife: A butterfly knife filled with Octane’s signature Stim, and a needle that can inject it into his veins. Ornate enough to be owned by a billionaire’s son. When in Octane’s inventory, boosts his Agility by +10. Base 25 Slash-type damage

Octane’s Stim-Devil Outfit: +25 Agility. A custom outfit utilized by Octane for his daredevil stunts. Flamboyant and bright, this outfit is quite a sight to behold as it flashes by. Customized by Octane to boost his Stim’s distribution, this will boost all Stim ability efficiency by 50%. Base 25 Armor

Level 3 Body Shield: A powerful Overshield. Boosted by Energy proficiency and items. Base 1,000 HP. Base 100 Armor.

1- Ultimate Accelerant: A powerful item that completely refreshes all cooldown times on abilities (excluding per battle, day, week, etc.). Takes a turn to use.

2- Shield Battery: A battery used to charge Overshields. Completely restores damaged Overshields. Takes a turn to use.

2- Med-Kit: A pack of first aid items that can be used to restore health. Completely restores HP if Overshield is fully charged, otherwise restore 40%. Takes a turn to use.

Abilities:

Launch Pad: Octane Signature Ability. Once every 3 turns, this unit can use a subaction to throw down a jump pad. This jump pad will launch any unit that passes over it. The pad will launch the unit 3x the total movement that unit expended when reaching the pad. This grants the unit Flying-type movement until the end of their turn. Costs 5 exp

Stim: Octane Signature Ability. Once every 2 turns, this unit can use a subaction to inject themselves with an extremely concentrated stimulant. This will take 10% (15%) of this unit’s HP; however, this unit’s movement will be increased by +3 (+5) and their Agility will increase by +40 (+60). While active, this unit’s Skill is decreased by -20 (-30). Cost 8 exp

Swift Mend: Octane Signature Ability. If this unit does not attack, counter-attack, take damage or activate any aggressive abilities, they will heal 10% of their HP at the end of their turn. Cost 4 exp

Acrobat: If this character is attacked, but does not counter-attack, they will receive a +10 boost to their Agility (max +100). This boost will disappear whenever this unit attacks. 3 exp

Confidence: Each time this character dodges a foe in a battle, they will boost their Attack by +5 (Max 100). 3 exp

Darting Blow: When initiating attack, add +10 to this unit’s Speed. 3 exp

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs 2 exp

Dual Strike: This unit attacks once with the weapon equipped in each hand. -5 speed and skill. 5 exp or Ascended

Extreme Evasion: +25 Agility both when attacking and when being attacked. Attacks that “Always Hit” must calculate accuracy and may miss, but they will receive a +40 hit chance. 5 exp

Galeforce: Upon killing an enemy, this unit may take another turn. They can take up to 3 turns total within 1 turn. 4 exp

Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 3 exp

Proficiency (II): If this character uses only one damage type, that damage type is multiplied by 3x. 12 exp

Wanderer: This character is well traveled. Their experience lets them double movement on paths and roads. 3 exp

Proficiency:

1AA Marksman: 100

5A Armor: 80

Weak to Explosion and Plasma. Weak to Poison-type statuses. Resist Fear, Stun, Flinch, and Energy.

Caps:

HP: Normal
Attack: 400
Defense: 400
Agility: 390
Skill: 360
Speed: 390

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