Wraith

Level: 53

HP: 10,900 (11,900 w/Level 3 Body Shield)

Attack: 99

Prowler Burst PDW: 100 (299) [897]

RE-45: 50 (249) [747]

Wraith’s Kunai: 50 (229) [687]

Defense: 99

Wraith’s Modified Test Suit: 100 (279)

Level 3 Body Shield: 100 (180) {459}

Agility: 160

Skill: 155 (165)

Speed: 145

Movement: 7

Items:

Prowler Burst PDW: An anti-personnel high-caliber personal defense weapon, available as an armament in the Apex Games. Fires 5 times at half damage. Can only attack twice. Base 100 Bullet-type damage.

RE-45: A Pilot anti-personnel fully automatic machine pistol, manufactured by Lastimosa Armory and Paradinha Arsenal. Sacrifices damage for rate of fire. Fires 2 times. Base 50 Bullet-type damage.

Wraith’s Kunai: Wraith’s Heirloom Kunai. A black kunai with a glowing purple edge, given to Wraith by a Wraith from another dimension. A symbol of courage, this blade will boosts Wraith’s Skill by +10 when in her inventory. Base 50 Slash-type damage.

Wraith’s Modified Test Suit: A black jumpsuit modified with Ballistic Plating. This suit also comes equipped with dimensional phasing technology that amplifies Wraith’s innate abilities. This armor halves the cooldown on all Phase abilities. Base 100 Armor.

Level 3 Body Shield: A powerful Overshield. Boosted by Energy proficiency and items. Base 1,000 HP. Base 100 Armor.

1- Ultimate Accelerant: A powerful item that completely refreshes all cooldown times on abilities (excluding per battle, day, week, etc.). Takes a turn to use.

2- Shield Battery: A battery used to charge Overshields. Completely restores damaged Overshields. Takes a turn to use.

2- Med-Kit: A pack of first aid items that can be used to restore health. Completely restores HP if Overshield is fully charged, otherwise restore 40%. Takes a turn to use.

Abilities:

Dimensional Rift: Wraith Signature Ability. Once every 6 (3) turns, this unit may place a portal that allows any unit that passes through it to safely travel from portal to portal. Once activated, this unit will double their movement. The first portal will be placed where this unit activates the ability and the second portal will be placed where this unit ends their turn. Lasts 3 turns. Costs 5 exp

Into the Void: Wraith Signature Ability. Once every 4 (2) turns, this unit may phase into an alternate dimension to avoid harm. This takes a turn to do; however, this allows this unit to perform their turn after the enemy phase. This prevents the enemy units from counter-attacking by normal means. While phasing, this unit cannot be harmed; however, this unit cannot use any movement on their turn after using this ability. Can be used to re-activate “Conceal Presence“. Costs 6 exp

Voices from the Void: Wraith Signature Ability. This unit has a 60% chance to hear a helpful voice that grants various boons in times of need. This voice can reveal dubious intentions, reveal cloaked enemies, locate hidden items, etc. If the voice warns of an enemy, this unit’s Agility will be increased by +20 for 3 turns or until they reach safety. Costs 4 exp

Ambush: If this character attacks a foe who was not alerted to their presence before the start of the phase, the strike will only hit once, but will deal 3x damage and ignore shields, force fields, and cannot be countered. 3 exp

Conceal Presence: This character may blend in easily with his environment, allowing them to sneak past the enemy. Enemy units will not detect this character until they are around 6 squares away (3 at night). 1 exp

Critical Strike: Once every 3 turns, this unit may strike through defense. This attack will ignore all defense and deal 3x damage. Critical attacks can only be done when certain prerequisites are met (Stun/Flinch, Freeze, Immobilize, Broken Posture, Guard Break, Sneak Attack, etc.). 4 exp

Darting Blow: When initiating attack, add +10 to this unit’s Speed. 3 exp

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs 2 exp

Dual Strike: This unit attacks once with the weapon equipped in each hand. -5 speed and skill. 5 exp or Ascended

Galeforce: Upon killing an enemy, this unit may take another turn. They can take up to 3 turns total within 1 turn. 4 exp

Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 3 exp

Prescience: Marksman ability. When this unit initiates an attack, it gains +10 Agility and Skill. 3 exp

Proficiency (II): If this character uses only one damage type, that damage type is multiplied by 3x. 12 exp

Super Soldier: This unit’s weapons of varying types can all be boosted by proficiency (as long as they are not dual element). 3 exp

Proficiency:

1AA Marksman: 100

5A Knife: 80

5A Armor: 80

Weak to Explosion and Plasma. Resist Psychic and Fear.

Caps:

HP: Normal
Attack: 400
Defense: 400
Agility: 395
Skill: 390
Speed: 380

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