Lifeline

Level: 53

HP: 10,900 (11,900 w/Level 3 Body Shield)

Attack: 99

P2020: 50 (249) [747]

Lifeline’s Shock Sticks: 25 (124)

Defense: 99

Lifeline’s Combat Medic Oufit: 25 (204)

Level 3 Body Shield: 100 (180) {384}

Agility: 135

Skill: 170

Speed: 135

Movement: 6

Items:

2-P2020: A semi-automatic, single-action small caliber pistol manufactured by Lastimosa Armory. This handgun features an integrated standoff device and a fully milled slide with integrated Hammerpoint Receiver. This weapons deals 50% more damage to targets without shields and double damage to those without armor or shields. Base 50 Bullet-type damage.

Lifeline’s Shock Sticks: Lifeline’s Heirloom Drumsticks. A pair of defibrillator drumsticks with Lifeline deco on it. Has a 80% chance to Stun. Attacks twice. Base 25 Strike/Lightning-type damage.

Lifeline’s Combat Medic Outfit: A simple outfit made up of comfy clothes with a surplus of equipment to help a combat medic in the field. Allows this character to deploy double the normal amount of D.O.C Health Drones. Base 25 Armor

Level 3 Body Shield: A powerful Overshield. Boosted by Energy proficiency and items. Base 1,000 HP. Base 100 Armor.

1- Ultimate Accelerant: A powerful item that completely refreshes all cooldown times on abilities (excluding per battle, day, week, etc.). Takes a turn to use.

1- Shield Battery: A battery used to charge Overshields. Completely restores damaged Overshields. Takes a turn to use.

4- Med-Kit: A pack of first aid items that can be used to restore health. Completely restores HP if Overshield is fully charged, otherwise restore 40%. Takes a turn to use.

Abilities:

Lifeline Package: Lifeline Signature Ability. Once per day, this unit may summon a care package that contains a random assortment of any three defensive/support consumable items. This takes a turn to call in and another turn for the package to arrive. Costs 6 exp

Drone of Compassion: Lifeline Signature Ability. Once every 6 turns, this unit can summon a D.O.C. Health Drone to follow themselves and their allies around. Any unit that remains adjacent to the drone at the end of their turn will receive 40% of their HP. This D.O.C. Health Drone can also perform all Healing abilities that this unit has. Lasts for 5 turns. Costs 5 exp

In-Combat Revive: Lifeline Signature Ability. If a unit is within this unit’s movement range, instead of dying, they will be in a Knocked state. This unit can pick up the Knocked unit, allowing the incapacitated unit to enter the fight again at 50% HP. Costs 5 exp

Cleanse: Remove all minor status conditions from an adjacent ally. Counts as action for the turn. Costs 3 exp

Combat Medic: This unit takes 50% less damage for the remainder of the phase if they just healed an ally unit. Cost 4 exp

Dual Strike: This unit attacks once with the weapon equipped in each hand. -5 speed and skill. 5 exp or Ascended

Heal: Heal an adjacent unit by 30% of their maximum health. Loses 5% efficacy for each size class larger the receiving unit is than this unit. 3 uses per battle. Costs 3 exp

Medical Proficiency: Healing items used by this unit are doubly effective. Costs 2 exp

Proficiency (II): If this character uses only one damage type, that damage type is multiplied by 3x. 12 exp

Purge: Remove one major status condition from an adjacent ally. Counts as action for the turn. Costs 5 exp

Steadfast: This unit will survive one lethal hit for each close ally in their party. Costs 4 exp

Steady Hand: Typically reserved for very precise units (doctors, snipers, etc.). Increases skill by 10. Costs 4 exp

Proficiency:

1AA Marksman: 100

5A Armor: 80

1AA Heal: 100

Weak to Explosion and Plasma. Resist Absorb.

Caps:

HP: Normal
Attack: 400
Defense: 400
Agility: 370
Skill: 405
Speed: 370

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