Caustic

Level: 56

HP: 11,800 (12,800 w/Level 3 Body Shield)

Attack: 118

Peacekeeper: 300 (578) [1,734] {2,601 at 1-range}

Defense: 148

Caustic’s Combat Haz-Op Suit: 200 (428)

Level 3 Body Shield: 100 (180) {608}

Agility: 140 (135)

Skill: 180

Speed: 140

Movement: 6

Items:

Peacekeeper: +10 Hit. 1-2 range (1-3 w/ “Charge Shot“). An anti-personnel lever-action energy shotgun. The quad-barrel shotgun operates much like a railgun, firing energy-augmented slugs with the spray pattern of a five-pronged star, providing immense close-range stopping power. Unlocks “Charge Shot“. Deals 50% more damage at 1-range and adds Energy-type proficiency boosts. Attacks once. Base 300 Bullet-type damage.

Death Hammer: A hammer with a skull at the back equipped with Nox gas. Grants +10 Skill when wielded by Caustic. Base 100 Poison/Strike-type damage.

Caustic’s Combat Haz-Op Suit: -5 Agility. A modified piece of PPE that consists of an impermeable whole-body garment worn as protection against hazardous materials, along with Flak and Ballistic Plating. Grants immunity to Radiation and Poison-type damage and Statuses, as well as resistance to Explosion, Bullet, and Energy-type damage. Base 200 Armor.

Level 3 Body Shield: A powerful Overshield. Boosted by Energy proficiency and items. Base 1,000 HP. Base 100 Armor.

1- Ultimate Accelerant: A powerful item that completely refreshes all cooldown times on abilities (excluding per battle, day, week, etc.). Takes a turn to use.

2- Shield Battery: A battery used to charge Overshields. Completely restores damaged Overshields. Takes a turn to use.

2- Med-Kit: A pack of first aid items that can be used to restore health. Completely restores HP if Overshield is fully charged, otherwise restore 40%. Takes a turn to use.

False Mark of Hassan: A blatant forgery of the black hand used to mark servants of the Old Man if the Mountain. Perhaps to draw its attention to someone who craves death…

Abilities:

Nox Gas Grenade: Caustic Signature Ability. 1-2 range. Once per battle, this unit may throw down a grenade that releases a large cloud of toxic, corrosive gas. This gas spreads 10 spaces from the space where the grenade lands. This gas will deal 15% of the affected unit’s HP for every turn that they remain in the gas. The affected unit’s will have -3 Movement and -20 Agility and Skill. The gas will remain for 8 turns. Costs 6 exp

Nox Gas Trap: Caustic Signature Ability. Once every 3 turns, this unit may place a trap that releases a toxic, corrosive gas. This gas will spread 3 spaces from the space the trap is centered. This gas will deal 15% of the affected unit’s HP for every turn that they remain in the gas. The affected unit’s will have -3 Movement and -20 Agility and Skill. The gas will remain for 4 turns. Limited to 6 traps on a map at once. Costs 6 exp

Nox Vision: Caustic Signature Ability. This unit gains +20 Skill when attacking a unit that is affected by “Nox Gas Grenade” and “Nox Gas Trap“. Costs 3 exp

Aegis: When being attacked, this unit has a 50% chance to activate this skill. If the skill activates, the elemental damage of the enemy will be reduced by 50%. 4 exp

Bloodlust: If this character defeats a foe, they will then add 0.5x the number of the defeated enemy’s Level to their base Attack. This boost will last until the end of the day or until the end of the battle. 5 exp

Charge Shot: The unit may take a turn and charge their ranged weapon. Their next attack is multiplied by 2x. 3 (0) exp

Intimidate: The first time this unit engages with another unit in a battle, the damage the opposing unit deals is multiplied by 0.5x. 4 exp

Pavis: When being attacked, this unit has a 50% chance to activate this skill. If the skill activates, the physical damage of the enemy attack will be reduced by 50%. 4 exp

Proficiency (II): If this character uses only one damage type, that damage type is multiplied by 3x. 12 exp

Steady Breath: When being attacked by a melee weapon, this unit has +20 Agility and a 50% boost to their Defense. Costs 4 exp

Steady Steps: If this unit uses only walking-type movement, they will boost their Defense by 30%. Costs 1 exp

Super Soldier: This unit’s weapons of varying types can all be boosted by proficiency (as long as they are not dual element). 3 exp

Wary Fighter: This unit may only every attack once in a turn (unless using brave weapons or multi-hit abilities); however, this unit may only ever be attacked once in a turn (unless the enemy is using brave weapons or multi-hit abilities). Costs 4 exp

Proficiency:

5A Marksman: 80

5A Energy: 80

5A Poison: 80

5A Armor: 80

Weak to Explosion and Plasma. Resist Poison and Poison-status.

Caps:

HP: Normal
Attack: 400
Defense: 500
Agility: 360
Skill: 400
Speed: 360

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