Byleth

Level: 50

HP: 10,000

Attack: 110

Sword of the Creator: 100 (1,350) {2,120 with “Ruptured Heaven“}

Aura: 250 (440) [880]

Ragnarok: 300 (490) [980]

Defense: 110

Agility: 120

Skill: 160

Speed: 130

Movement: 6

Items:

Sword of the Creator: +10 Speed. A Hero’s Relic of exceptional power and is said to be a gift to humanity by the Goddess herself. Allows wielder to use “Ruptured Heaven” if they bear the appropriate Crest. Base 100 Fire/Whip/Sword-type Damage.

2- Fire Stone: A bright, red stone that burns with the power of fire. Boosts Fire-type by 50%

2- Arcana Stone: A small, round gem that radiates a deep violet light. Small runes are inscribed along the center line and embellished with gold. Boosts Magic-type damage by 50%.

Sharp Gem: A gem of infused titanite. Forged the unique curved swords of Carthus. Boosts Slash-type damage by 50%.

Thrash Cord: A small, firm string of heavily enchanted leather. Gives whips a much more pronounced crack. Boosts Whip-type damage by 50%.

Abilities:

Bound to a Sleeping Goddess: Byleth Innate Ability. This unit may “borrow” all Time-Altering abilities (such as “Divine Pulse“) for half cost, so long as their host has them unlocked. Costs 2 exp

(Borrowed) Divine Pulse: This character may reroll up to 5 times in a single battle. The first reroll will add +20% to the roll, with each consecutive roll removing -5% from the bonus (i.e +20%, +15%,+ 10%, etc). 10 (5) exp

Worthy Professor: Byleth Signature Ability. This unit can learn abilities and skills that would normally prove difficult to learn under normal circumstances (i.e. a knight learning to fly a jet). They will receive no penalty while learning these skills. They may also teach these abilities skills to others. Costs 3 exp

Crest of Flames: Legendary Crest. This crest has a 20% chance to activate on both attacks and counter-attacks. If it activates, this unit will boost their total Attack by 50% and restore HP equal to half the amount of damage dealt. This will also prevent the target from performing any follow-up attacks. Costs 5 exp

Ruptured Heaven: Sword of the Creator Weapon Art. Once every 3 turns, this unit may unleash their weapon’s true potential. This will add this unit’s Magic-type proficiencies and boosts to their sword and will add 30% of their target’s total attack as raw damage. Will deal double damage against dragons. Costs: Sword of the Creator and “Crest of Flames

Astra: Before attacking, this unit has a 40% chance to trigger this skill. If the skill activates, the unit may strike five times with half damage blows instead of once. This unit may trigger Astra with each normal strike it attempts. This unit may choose not to activate this skill. 5 exp

Aura: A powerful white magic spell. Three times per battle, this unit can summon towers of light to crash down upon an enemy, dealing base 250 Light/Magic-type damage. This will restore this unit’s HP equal to the damage dealt. Costs 5 exp

Drag Down: This unit may use any ranged melee weapon (such as a whip) to pull flying units from the sky and ground them. The target unit will immediately take crash damage, as well as any other terrain effects that may occur. The target cannot counter-attack. Costs 2 exp

Heal: Heal an adjacent unit by 30% of the caster’s maximum health. Loses 5% efficacy for each size class larger the receiving unit is than this unit. 3 uses per battle. 3 exp

Ragnarok: A powerful black magic spell, perhaps one of the strongest of its caliber. Three times per battle, this unit can fire off a powerful blast that deals base 300 Dark/Magic-type damage; however, the user will take 10% of the damage dealt as recoil, even if they miss. Costs 5 exp

Recover: An immensely powerful healing spell. Three times per battle, this unit may restore an ally’s HP equal to this unit’s total HP. Costs 6 exp

Sword Assault: Once per battle, this unit may rush forward and unleash a flurry of quick slashes. This character will strike 5 times at half damage and land a killing blow that deals 2x damage. 5 exp

Vantage: If this character has less than 50% of their max HP, they will counter attack an enemy before the enemy strikes. This vantage strike will only be one hit, any other follow up counter-attacks will occur after the enemy has performed their strikes. 4 exp

Proficiency:

5A Sword: 80

5A Whip: 80

5A Fire: 80

5A Magic: 80

5A Light: 80

5A Dark: 80

Weak to Psychic. Resists Fire and Magic. As long as this unit is bound to Sothis, they will be immune to Time-Altering abilities.

Caps:

HP: Normal
Attack: 110
Defense: 110
Agility: 120
Skill: 160
Speed: 130

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