Roy

Level: 50

HP: 10,000

Attack: 130

Binding Blade: 150 (2,340) [3,510 at 1-range]

Defense: 110

Pherean Prince Armor: 100 (290)

Agility: 125

Skill: 160

Speed: 125 (140)

Movement: 6

Items:

Binding Blade: +15 Speed. 1-2 range. One of two regalia swords once wielded by Hartmut of Elibe’s Eight Legends, along with Eckesachs. It is generally considered one of the legendary weapons of Elibe, but at the same time is considered to be separate from and even more powerful than the other weapons. This weapon is adept at killing dragons and deals 3x damage when attacking them. The fire damage this sword deals also cannot be consumed or resisted by dragons. Due to the holy nature of this blade, it will restore 5% of the wielder’s HP per turn. Deals 50% more damage at 1-range. Attacks twice. Base 150 Fire/Slash-type damage.

Pheraen Prince Armor: The armor of Roy, given to him by his father, Eliwood. Consists of a breastplate and pauldrons made from blued Titanium set atop the finery of an Pheraen prince. This armor is extremely durable and well-made and has even been enchanted to further increase its defense and resistances. Grants resistance to Magic, Light, Dark, and Slash-type damage. Base 100 Armor.

3- Arcana Stone: A small, round gem that radiates a deep violet light. Small runes are inscribed along the center line and embellished with gold. Boosts Magic-type damage by 50%.

3- Fire Stone: A fiery red gem. Warm to the touch, the center of this gemstone radiates the power of flame. Boosts Fire-type damage by 50%.

Razor Shard: A fragment of a sharp piece of steel. Heavily enchanted, this strange keepsake will boost Slash-type damage by 50%.

Abilities:

Blazing Lion: Roy Signature Ability. At start of turn, if this unit is adjacent to any allies that are not beasts or dragons, grants a 50% damage boost, as well as a +20 Skill and Speed to unit and those allies for 1 turn. Costs 5 exp

Double-Edge Dance: Roy Signature Ability. Once per battle, this unit may rush forward and unleash a flurry of quick slashes. This character will strike 5 times at half damage and lands a killing blow that deals 2x damage. Can trigger both “Sol” and “Luna” on each attack. 5 exp

Flare Blade: Roy Signature Ability. This unit may charge their blade. This will triple their total damage for each turn they charge (maxes out at x10). Unless they charge again, they must attack or they will lose the entire charge. If they are hit while charging, they will lose the entire charge. If they attack, they will only attack once; however, all units within 3 spaces will take 50% of the total damage as Fire/Explosion-type damage. This unit will also take 10% of the damage dealt as recoil damage. Cost 6 exp

Astra: Before attacking, this unit has a 40% chance to trigger this skill. If the skill activates, the unit may strike five times with half damage blows instead of once. This unit may trigger Astra with each normal strike it attempts. This unit may choose not to activate this skill. 5 exp

Bold Fighter: This unit ignores any abilities or items that would prevent this unit from attacking multiple times (such as “Wary Fighter“); however, this unit will take 25% more damage from counter-attacks. Costs 4 exp

Critical Strike: Once every 3 turns, this unit may strike through defense. This attack will ignore all defense and deal 3x damage. Critical attacks can only be done when certain prerequisites are met (Stun/Flinch, Freeze, Immobilize, Broken Posture, Guard Break, Sneak Attack, etc.). 4 exp

Daring Fighter: This unit ignores any abilities or items that would prevent this unit from performing “Vantage” or any other counter-attacks. Cost 4 exp

Sol: Every attack this unit makes has a 20% chance to restore HP equal to 50% of the damage they deal to a target. Cost 4 exp

Luna: Every attack this unit makes has a 80% chance to calculate its damage as if the targets’s total defense was reduced by 50%. Costs 4 exp

Perfect Strike: This unit may take a turn to prepare a precise and powerful strike. If the attack lands, it will deal 3x damage. Cannot be used with Activatable Abilities. Breaks Posture. This can be done 3 times per battle. 5 exp

Vantage: If this character has less than 50% of their max HP, they will counter attack an enemy before the enemy strikes. This vantage strike will only be one hit, any other follow up counter-attacks will occur after the enemy has performed their strikes. 4 exp

Proficiency:

5A Sword: 80

5A Armor: 80

5A Magic: 80

5A Fire: 80

Weak to Dark. Resist Fire.

Caps:

HP: Normal
Attack: 130
Defense: 110
Agility: 125
Skill: 160
Speed: 125

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