Greil

Level: 60

HP: 13,000

Attack: 372

Urvan: 800 (3,130) [12,520] {37,560} {18,870}

Defense: 372

Greil’s Heavy Mercenary Armor: 400 (852)

Agility: 170 (190 when defending)

Skill: 200

Speed: 170 (120)

Movement: 6

Items:

Urvan: -25 Speed. A regalia axe forged by an unknown craftsman. An extremely powerful axe, perhaps one of the greatest of its kind. If its wielder is attacked multiple times, it will reduce the damage from foe’s first attack by 40% and the damage from foe’s second attack onward by 80%. If the wielder is defending, the foe will perform all attacks before this unit can counterattack. Can only attack once. Base 800 Slash/Strike-type damage.

Greil’s Heavy Mercenary Armor: -25 Agility. A set of armor pieced together by Greil. Consists of a leather cuirass with a thick Titanium chestplate and massive pauldron. The forearms and shins are protected by Titanium vambraces and greaves. Resists Dark, Magic, Slash, and Pierce-type. Base 400 armor

Beorc’s Blessing: An enchanted amulet that grants ground troops the edge over mounted units. If this unit is in combat with a flying or mounted troop, this unit will ignore all stat changes.

Raw Gem: A gem of infused titanite. Forged the weapons of Lothric foot soldiers. Doubles Pure damage.

Sharp Gem: A gem of infused titanite. Forged the unique curved swords of Carthus. Boosts Slash-type damage by 50%.

Abilities:

Aether: Greil Signature Ability: This ability has a 40% chance to trigger on any normal attack. It deals two consecutive strikes against the target. The first restores 50% of the damage dealt as HP to the user, and the second treats the target as if it has 1/2 defense during the strike. 6 exp

Aegis: When being attacked, this unit has a 50% chance to activate this skill. If the skill activates, the elemental damage of the enemy will be reduced by 50%. 4 exp

Heavy Blow (III): This unit may only attack once; however, their total Attack is boosted by 3x. 16 exp

Pavis: When being attacked, this unit has a 50% chance to activate this skill. If the skill activates, the physical damage of the enemy attack will be reduced by 50%. 4 exp

Steady Breath: When being attacked by a melee weapon, this unit has +20 Agility and a 25% boost to their Defense. Costs 4 exp

Take the Hit (II): This unit can choose to attempt to take the hit for an adjacent ally. 75% chance to succeed. If this unit takes the hit, they cannot dodge the attack, but can counterattack as usual. 8 exp

Warding Breath: When being attacked by a elemental attack, this unit has +20 Agility and a 25% boost to their Defense. Costs 4 exp

Wary Fighter: This unit may only every attack once in a turn (unless using brave weapons or multi-hit abilities); however, this unit may only ever be attacked once in a turn (unless the enemy is using brave weapons or multi-hit abilities). Costs 4 exp

Weapons Master: This unit is a master of several different weapons, allowing them to blend their knowledge of each weapon type. For each weapon proficiency level that is Attuned or above, this unit’s total attack will increase by 15%, and for each level that is Ascended or above, this unit’s total attack will increase by 30% (x4.0). 4 exp

Proficiency:

1AA Axe: 100

5A Sword: 80

5A Spear: 80

5A Shield: 80

5A Armor: 80

Weak to Dark. Resist Light. Greil severed his sword arm’s tendons and fights with his off-hand, reducing his total damage by 50%.

Caps:

HP: Normal
Attack: 620
Defense: 620
Agility: 325
Skill: 430
Speed: 325

Leave a comment