Ike

Level: 50

HP: 15,000

Attack: 140

Ettard: 200 (1,250) [3,750]

Defense: 140

Ike’s Mercenary Armor: 200 (420) [735 when defending]

Agility: 120 (140 when defending)

Skill: 150 (170)

Speed: 120

Movement: 6

Items:

Ettard: -20 Speed. The personal Sword of Ike. Ettard is a fairly potent weapon, one that functions rather superbly in enhancing Ike’s battle aptitude. When Ike uses this sword, he will gain +10 Skill and suffer no Speed penalties. Base 200 Magic/Slash-type damage.

Ike’s Mercenary Armor: A set of armor pieced together by Ike. Consists of a leather cuirass with a Titanium chestplate and pauldron. The forearms and shins are protected by Titanium vambraces and greaves. The left arm is extremely well armored, granting a 25% boost to Armor when defending. Resists Dark, Magic, Slash, and Pierce-type. Base 200 armor

Greil’s Pendant: A simple pendant given to Ike by his father, Greil. Increases Ike’s Skill by +10.

Beorc’s Blessing: An enchanted amulet that grants ground troops the edge over mounted units. If this unit is in combat with a flying or mounted troop, this unit will ignore all stat changes.

Sledovik Chunk: A chunk of stone used in Slavic pagan magics. This enchanted stone is immensely potent, even as a small piece. Boosts Magic-type by 100%.

Sharp Gem: A gem of infused titanite. Forged the unique curved swords of Carthus. Boosts Slash-type damage by 50%.

Abilities:

Great Aether: Ike Signature ability. Once per battle, Ike may attack an enemy with an assault move, attacking 5 times for 1/2 damage and a finisher for 2x damage. During this attack, Ike may trigger Aether on each of the individual strikes, but it must be calculated as if it is a normal attack. 8 exp

Aether: Ike Signature ability: This ability has a 40% chance to trigger on any normal attack. It deals two consecutive strikes against the target. The first restores 50% of the damage dealt as HP to the user, and the second treats the target as if it has 1/2 defense during the strike. 6 exp

Aegis: When being attacked, this unit has a 50% chance to activate this skill. If the skill activates, the elemental damage of the enemy will be reduced by 50%. 4 exp

Heavy Blow (III): This unit may only attack once; however, their total Attack is boosted by 3x. 16 exp

Pavis: When being attacked, this unit has a 50% chance to activate this skill. If the skill activates, the physical damage of the enemy attack will be reduced by 50%. 4 exp

Steady Breath: When being attacked by a melee weapon, this unit has +20 Agility and a 50% boost to their Defense. Costs 4 exp

Warding Breath: When being attacked by a elemental attack, this unit has +20 Agility and a 50% boost to their Defense. Costs 4 exp

Wary Fighter: This unit may only every attack once in a turn (unless using brave weapons or multi-hit abilities); however, this unit may only ever be attacked once in a turn (unless the enemy is using brave weapons or multi-hit abilities). Costs 4 exp

Proficiency:

5A Sword: 80

5A Armor: 80

5A Magic: 80

5A Fire: 80

Weak to Dark. Resist Earth. Ike is immensely strong for his size and can use weapons and armor one size class larger than him (up to -20 Agility or Speed).

Caps:

HP: Unique Normal
Attack: 140
Defense: 140
Agility: 120
Skill: 150
Speed: 120

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