
Level: 50
HP: 10,000
Attack: 110
Exalted Falchion: 150 (500) [2,250]
Noble Rapier: 100 (290) [725]
Defense: 110
Altean Prince Armor: 100 (290)
Binding Shield: 100 (180) (470)
Agility: 130
Skill: 170
Speed: 130 (155)
Movement:
Items:
Exalted Falchion: +25 Speed. Sacred Weapon. The legendary dragon-slaying blade granted to humanity by Naga. Known as the “Blade of Light”, this divine blade is used to purge the world of evil. When attacking dragons, this sword will ignore all armor and defense and will deal 3x damage. The holy properties of this blade will heal the wielder 5% of their HP per turn. Ignores 50% of all armor. Base 150 Magic/Light/Slash or Pierce-type damage.
Noble Rapier: An ornate and finely-crafted rapier. Made from Platinum and decorated with gold, this sword is as deadly as it is beautiful. Due to its razor-sharp edge and diamond-hard point, it will ignore 50% of all armor. Base 100 Slash or Pierce-type damage.
Binding Shield: An enchanted shield designed to severely impair dragons. When this unit initiates combat with a dragon, this unit will only attack once; however, the target will not be able to counter-attack. When being attacked by a dragon, this shield allows the wielder to Vantage strike the attacker. Grants resistance to Fire and Dark-type damage. Defends against Magic-type damage, but not Psychic-type damage. Base 100 Armor.
Altean Prince Armor: The ornate armor of Marth. Consists of a breastplate and pauldrons made from blued Titanium set atop the finery of an Altean prince. This armor is extremely durable and well-made and has even been enchanted to further increase its defense and resistances. Grants resistance to Magic, Light, Dark, and Slash-type damage. Base 100 Armor.
Hero-King’s Cloak: A sapphire-blue cape with a white fur finish. Enchanted to provide the maximum comfort and protection. Grants resistance to Ice, Fire, and Air-type damage.
3- Arcana Stone: A small, round gem that radiates a deep violet light. Small runes are inscribed along the center line and embellished with gold. Boosts Magic-type damage by 50%.
3- Luminous Stone: A small, cube-shaped gemstone. This small gem emits a bright light when held. Boosts Light-type damage by 50%.
Sharp Gem: A gem of infused titanite. Forged the unique curved swords of Carthus. Boosts Slash-type damage by 50%.
Raw Gem: A gem of infused titanite. Forged the weapons of Lothric foot soldiers. Doubles Pure damage.
Abilities:
Rightful King: Marth Innate Ability. This unit gains a +20% boost to all activation chances. Any allies within 5 spaces of this unit gain a +10% boosts to all activation chances. Costs 5 exp
Dancing Blade: Marth Signature Ability. Once per battle, this unit can lunge forward and strike with a flurry of precise blows. They will attack 12 times at 1/4 damage and finish with a 2x damage attack. This may trigger “Astra” if this unit wishes. Costs 5 exp
Hero-King’s Rally: Marth Signature Ability. This unit may take a turn to boost the total Attack of all allies within 3 spaces by 50% for the remainder of the current phase. Adjacent units will receive a 2x boost to their attack, as well as +20 to their Skill and Speed. 6 exp
Aegis: When being attacked, this unit has a 50% chance to activate this skill. If the skill activates, the elemental damage of the enemy will be reduced by 50%. 4 exp
Astra: Before attacking, this unit has a 40% chance to trigger this skill. If the skill activates, the unit may strike five times with half damage blows instead of once. This unit may trigger Astra with each normal strike it attempts. This unit may choose not to activate this skill. 5 exp
Critical Strike: Once every 3 turns, this unit may strike through defense. This attack will ignore all defense and deal 3x damage. Critical attacks can only be done when certain prerequisites are met (Stun/Flinch, Freeze, Immobilize, Broken Posture, Guard Break, Sneak Attack, etc.). 4 exp
Daring Fighter: This unit ignores any abilities or items that would prevent “Vantage” or any other counter-attacks. Cost 4 exp
Sol: Every attack this unit makes has a 20% chance to restore HP equal to 50% of the damage they deal to a target. Cost 4 exp
Luna: Every attack this unit makes has a 80% chance to calculate its damage as if the targets’s total defense was reduced by 50%. Costs 4 exp
Perfect Strike: This unit may take a turn to prepare a precise and powerful strike. If the attack lands, it will deal 3x damage. Cannot be used with Activatable Abilities. Breaks Posture. This can be done 3 times per battle. 5 exp
Vantage: If this character has less than 50% of their max HP, they will counter attack an enemy before the enemy strikes. This vantage strike will only be one hit, any other follow up counter-attacks will occur after the enemy has performed their strikes. 4 exp
Proficiency:
5A Sword: 80
5A Shield: 80
5A Armor: 80
5A Magic: 80
5A Light: 80
5A Influence: 80
Mild Claw, Bite, Horn, and Tail weakness.
Caps:
HP: Normal
Attack: 110
Defense: 110
Agility: 130
Skill: 170
Speed: 130
