
Level: 33
HP: 3,520
Attack: 66
Blizzard Rod: 50 (196) (294)
Meteor Rod: 50 (196) (294)
Thunderstorm Rod: 50 (196) (294)
Defense: 33
Magic Shield: 33 (116) (151)
Agility: 92
Skill: 81
Speed: 88 {98 when attacking}
Movement: 6 (levitating)
Items:
Blizzard Rod: This magical rod is used to cast magical element attacks. This rod cannot be used to cast spells in its current form, but it can be used to add Ice damage to their normal Magic attacks, and these attacks will have a 10% chance to Freeze. Base 50 damage. 5% drop chance.
Meteor Rod: This magical rod is used to cast magical element attacks. This rod cannot be used to cast spells in its current form, but it can be used to add Ice damage to their normal Magic attacks and these attacks will have a 10% chance to Burn. Base 50 damage. 5% drop chance.
Thunderstorm Rod: This magical rod is used to cast magical element attacks. This rod cannot be used to cast spells in its current form, but it can be used to add Ice damage to their normal Magic attacks, and these attacks will have a 10% to Paralyze. Base 50 damage. 5% drop chance.
Ice Stone Shard (2): Boosts Magic damage by 10%.
Fire Stone Shard (2): Boosts Magic damage by 10%.
Lightning Stone Shard (2): Boosts Magic damage by 10%.
Magic Stone Shard (3): Boosts Magic damage by 10%.
Abilities:
Conceal Presence: This character may blend in easily with his environment, allowing them to sneak past the enemy. Enemy units will not detect this character until they are around 6 squares away (3 at night). 1 exp
Darting Blow: When initiating attack, add 10 to this unit’s speed. 3 exp
Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 3 exp (4 exp for vehicles)
Magic Shield: Grants a protective shield of magic energy to the character. This shield does not defend against dark or magic type attacks. The base defense of the shield is equal to the level of the character, and can be damaged/broken like other shields. 4 exp
Phase: Once a battle, this unit can take a turn to become intangible. This lasts 4 turns, and during this time, this unit can only be damaged by elemental damage. 4 exp
(Fire Wizzrobe) Summon Firestorm (II): This unit may take a turn to summon a firestorm. This will cause all units (including allies) without affinity for Fire to take damage equal to 5% of their maximum health per turn. All Fire type attacks have +10 (20) Hit. Fire type attacks have their damage boosted by 20% (30), and Water type attacks have their damage boosted by 20% (30). Each turn it is storming, fireballs will fall from the sky near areas populated with units (up to five (ten) times per turn). If struck by fire, units will take 1000 Fire damage, and have an 80% (100%) chance of being Burned. 10 exp
(Ice Wizzrobe) Summon Snowstorm (II): This unit may take a turn to summon a snowstorm. This will cause all units (including allies) without affinity for Ice to take damage equal to 5% of their maximum health per turn, as well as having -10 (20) Hit. All Ice type attacks have +10 (20) Hit, have their damage boosted by 20% (50) and all attacks that have a chance to Freeze have the chance increased by 10% (20). 10 exp
(Electric Wizzrobe) Summon Thunderstorm (II): This unit may take a turn to summon a thunderstorm. This will cause all units (including allies) to suffer -5 (-10) Skill, if they use vision to perceive things. All Water and Lightning type attacks have +10 (20) Hit. Water type attacks have their damage boosted by 20% (30), and Fire type attacks have their damage boosted by 20% (30). Each turn it is storming, lightning will strike near areas populated with units (up to five (ten) times per turn). If struck by lightning, units will take 1000 Lightning damage, have a 30%(40) chance of Being burned, and have a 30% (40) chance of being Paralyzed. 10 exp
Taunt: This character can taunt an adjacent unit. The taunted unit will be unable to use any Activatable Abilities for 3 turns. 3 exp
Warp: Once every 4 turns, this unit can warp to any spot on the current map. It can attack after warping, but may not use activatable attacks. 5 exp
Proficiency:
1A Energy/Fire/Ice/Magic: 40
3 Shield: 10
Electric Wizzrobe: Weak to Arrows. Resists Magic.
Fire Wizzrobe: Weak to Ice. Resists Magic.
Ice Wizzrobe: Weak to Fire. Resists Magic.
Caps:
HP: small
Attack:
Defense:
Agility:
Skill:
Speed:
