Hinox

Level: 45

HP: 24,750

Attack: 270

Martial Attack: 320 [1,920] {2,496 with Wild Swing}

Stone Throw: 50 (370) [2,220]

Strong Throw: 320 [1,920]

Terrain Throw: 10 (330) [1,980]

Tree Throw: 25 (345) [2,070]

Trample: 2,475

Defense: 270

Agility: 90

Skill: 90

Speed: 90

Movement: 5

Items:

Weapons Necklace: Hinox tend to wear necklaces made from weapons of their victims. This unnerving sight will reduce the Avoid of all enemies adjacent to this one by 5.

Hinox Parts

Abilities:

Heavy Blow (III): This unit may only attack once, regardless of speed. Attacks are boosted by 3x. 16 exp

Reckless Attacker: If this unit has a less than a 50% chance to strike their foe, they will multiply their total attack damage by 3x. 4 exp

Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will take 25% of the total damage from the attack as raw damage. 5 exp

Strong Throw: -5 hit. This unit can choose an adjacent unit of the same size class or smaller. If they land a blow, instead of attacking, the character may throw their enemy a space away. If the enemy falls in dangerous terrain, they will immediately take the negative effects. Characters may not block a throw. 2 exp

Terrain Throw: This unit may pick up the terrain and throw it 1-2 spaces. The ground is a fairly weak projectile, only giving 10 damage plus this character’s throw, and Earth skill/boosts, but trees (25) and rocky terrain (50) are much stronger. This character may only throw once a turn. If terrain hits a flying character, it may knock them out of the sky. 3 exp

Trample: -20 hit. If this unit activates this ability at the beginning of its turn, it may move over small or very small characters, ignoring them. It may also move over forest and rocky terrain, ignoring them. If it moves over an enemy character, the character will calculate the trample as if it were a normal attack. If they are hit by the trample, they receive 10% of this character’s max HP as damage. Moving into a space with a unit and trampling them costs 2x normal movement. This damage cannot be blocked or defended against. This unit may only trample an enemy once per turn. It may not attack an enemy after trampling them. 4 exp

Weaponized Body (III): If using only bodily attacks multiply their damage by 3. 8 exp

Wild Swing: -30 hit. This unit may swing wildly at its opponents during its normal strikes. This only works with physical attacks. If using wild swing, this unit will deal 30% extra damage. 3 exp

Proficiency:

2A Martial: 50

2A Throw: 50

Weak to Targeted Attacks. Resists Martial.

Caps:

HP: giant
Attack: 300
Defense: 300
Agility: 100
Skill: 100
Speed: 100

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