Goron

Level: 40

HP: 6,500

Attack: 80

Earth Martial: 160 (320) [1,120]

Goron Roll: 580 (1,700)

Earth Throw: 10 (130) (260) [650]

Tree Throw: 25 (145) (290) [725]

Rock Throw: 50 (170) (340) [850]

Defense: 200

Hard Body: 50 (290) (580)

Agility: 64

Skill: 96

Speed: 64

Movement: 4 (6 while rolling)

Items:

Hard Stone (2): It’s a stone… that’s hard. A hard stone. Exceedingly rare (unless you’re a Goron), and boosts Earth damage by 50%.

Abilities:

Goron Roll: Goron ability. Once every 3 turns, Gorons can roll into a ball of stone and do a rolling attack, hitting all opponents in a straight line. This attack deals damage based on the total Defense of the user + their Martial attack. While rolling, their movement will be doubled, but they must move in a straight line, and must end their turn in an empty space. If they would like, they may target a single unit, and may attack with this same attack, but for each movement point they left unspent, they will deal an additional 25% of their typical attack damage, and each additional hit will have a 20% chance to Stun. They will be counter-attacked by each enemy they hit, but their defense will be equal to their Goron Roll damage while rolling. 4 exp

Rock Body: Goron innate ability. This unit deals pure Earth type damage, but may apply Martial abilities such as Weaponized Body, Inhuman Strength, etc. to their damage type. It will be boosted by Martial and Earth Proficiencies. 3 exp

Hard Body: This unit’s body provides a hard covering, offering 50 defense. If the body is made of a particular element, component, etc. that can be boosted by items, this defense is boosted as well. 4 exp

Heavy Blow: This unit may only attack once. Attacks are boosted by 1.5x. 4 exp

Inhuman Strength: This character is incredibly strong, and as such will not take any Speed debuffs from their equipment. They may also perform actions on units who are a size class larger than normal. This character is also immune to slowing abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles their Martial damage. 7 exp

Stunning Blows: The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 20% of the time. 3 exp

Terrain Throw: This unit may pick up the terrain and throw it 1-2 spaces. The ground is a fairly weak projectile, only giving 10 damage plus this character’s throw, and Earth skill/boosts, but trees (25) and rocky terrain (50) are much stronger. This character may only throw once a turn. If terrain hits a flying character, it may knock them out of the sky. 3 exp

Tough Skin: Grants resistance to Bullet, Bludgeon, Explosion. 6 exp

Weaponized Body (II): If using only bodily attacks multiply their damage by 2. 4 exp

Proficiency:

1A Earth, Martial, Throw: 40

Extremely weak to Water, Weak to Ice. Resist Blade, Fire, Martial.

Caps:

HP: normal
Attack: 100
Defense: 250
Agility: 80
Skill: 120
Speed: 80

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