Balder Knight

Level: 31

HP: 3,800

Attack: 68

Balder Side Sword: 80 (168) [504]

Rapier: 75 (163) [489]

Defense: 50

Balder Armor: 85 (155)

Balder Shield: 65 (85) {240}

Agility: 74

Skill: 87

Speed: 74 (79)

Movement: 5

2.2/1.6/2.4/2.8/2.4

Items:

Balder Side Sword: The knights of the ancient kingdom of Balder wielded these rock-solid, long swords which are excellent for thrust attacks. +5 Speed. Deals base 80 Blade or Blade/Thrust-type damage. A fairly standard weapon that can handle augmentation.

Rapier: Standard thrusting sword. +5 Speed. Deals base 75 Thrust-type damage. Boosts the damage of “critical attacks” such as Backstab, Riposte, etc. by 10%, but reduces the wielder’s Agility by 5 for the remainder of the phase after attacking.

Balder Shield: Shield of the knights of the ancient kingdom of Balder. Tweaked for improved stability. Offers base 65 defense when being attacked. Due to its high stability, Stun and Flinch chances are reduced by 10% when attacks are blocked with the shield.

Buckler: A small, round shield with a prominent boss. Offers no defense, but increases parry chance by 10%.

Balder Armor: Armor worn by the knights of the ancient kingdom of Balder. It is made from thick iron plates. Balder was the homeland of the Knight King Rendal, but it came to ruin after a great many Undead were spawned. Offers base 85 defense. Resists Fire, and remarkably durable.

Abilities:

Backstab: If another unit has attacked using a 1 range attack, this unit may stab them in the back. They must have attacked the turn prior, and the attack deals 2x dmg. The enemy unit cannot counterattack. 5 exp

Dodge Roll: If this unit has higher skill than the unit attacking them, they have a 30% chance to roll a space away and completely avoid the attack. If they attempt to do the dodge roll, they cannot defend with their shield. Regardless, after each series of attacks, they can choose to roll a space away from their current space. This can allow for escaping out of the attacker’s range, or even rolling into counterattack range. 4 exp

Mob: Other units with mob who are within attacking range of the targeted unit can, instead of attacking on their turn, add their attack to the attacking unit. 5 exp

Parry/Riposte: If this unit is attacked by a unit of the same size class or smaller using a melee weapon, and this unit has higher skill, they may attempt to parry the attack. They have a 50% (60%) chance to succeed. If they fail, they take the full damage without using their shield to defend. If they do succeed, they nullify the attack (and all subsequent attacks from that enemy), and attack with a guaranteed 2x damage hit. 5 exp

Proficiency (II): If this unit uses a single attack type, boost its damage by 3x. 12 exp

Proficiency:

5 Sword, Armor, Shield: 20

Weak to Lightning. Resist Poison.

Caps:

HP: normal
Attack: 110
Defense: 80
Agility: 120
Skill: 140
Speed: 120

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