- Crystal
- Lose 5% of maximum health at the start of your turn
- 20% bleed chance
- Fire
- Lose 5% of maximum health at the start of your turn
- 20% burn chance
- Fog
- 50% visibility range
- -20 Hit
- Gooey
- 20% mild poison chance
- -10 Speed per terrain tile passed through (can stack)
- Regain +5 Speed each turn not in Gooey terrain
- Lava
- Lose 20% of maximum health at the start of your turn
- 100% burn chance
- Rock
- Moving through costs 2 Move instead of 1
- +40 avoid
- Trees
- Moving through costs 2 Move instead of 1 (unless an animal/beast type)
- +20 avoid
- Water
- Moving through costs 3 Move instead of 1 (unless a ship/swimming type)
- Whirlpool
- -10 speed
- 20% chance to escape each turn
- Receive 40 damage at the start of each turn.
Published