Status Effects

Minor Statuses

  • Bleed
    • Bleed
    • Severe Bleed
    • Lethal Bleed
  • Burn
  • Flinch
  • Freeze
  • Frenzy
    • 50% chance to attack the unit (friend or foe) nearest to you on your turn
  • Paralysis
  • Poison
    • Mild Poison
    • Severe Poison
    • Toxic
  • Sleep
  • Stun
  • Taunt
    • Cannot use Activatable abilities

Major Statuses

  • Necrosis
  • Possession
    • X% chance per turn to be controlled by possessor (depending on strength of possession)
    • Gain 20% of possessor’s maximum HP
    • Add possessor’s primary element type to all damage types (if applicable), and add possessor’s highest Proficiency stat to all attack damage
  • Radiation

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