Flame Princess

Level: 50

HP: 8,000 (10,400)

Attack: 120

Fire Blast: 200 (400) [1,200]

Immolate: 100 (300) (600) [1,800]

Defense: 80

Fire Shield: 50 (290) (580)

Agility: 130

Skill: 140

Speed: 130

Movement: 6

Items:

Lifespark Crown: A beautiful crown made from an exquisite fire gem wreathed in flame. This magical crown will boost all Fire-type attacks by 50% and increase the wearer’s HP by 30% while it is worn.

5- Firestone Shards: A small fleck of a bright red stone. Boosts Fire-type damage by 10%.

Abilities:

Fire Elemental: Flame Princess Innate Ability. This character is the current Fire Elemental. This allows them to carry items that boost their Fire damage by an additional 50% above the typical limit, and also enables them to place Fire Terrain (identical to the Fire Terrain ability). Elemental status is typically passed upon death, but in a world where death functions differently, it is not yet known how this works.

Raging Overheat (II): Flame Princess Signature Ability. This unit may channel the power of their flames, doubling all of their Fire-type attacks and boosting their Speed by +40, as well as increasing the chance of the burn status by 50%; however, they will lose 10% of their HP every turn that this ability is active, and characters who stand nearby, friend or foe, will have a 50% chance to receive the Burn status. During this charged state, this unit may not be healed by allies or by personal means, whether that be items or abilities. This unit must take a turn to deactivate this ability. Being struck by a damaging water type attack will immediately end this ability, and it cannot be reactivated during the battle once deactivated. 14 exp

Consume Fire: This character is completely immune to Fire-type attacks. If hit by a Fire-type attack, this unit will heal the same amount as the attack’s damage. If this unit steps into a burning tile they may take a turn to consume the fire. This will heal 50% of their HP. Every time this character consumes fire or is hit by a Fire-type attack, add +10 to their total Fire-type attack power. 5 exp

Flame Shield: Grants this unit a shield of flames. The base defense is equal to the wielder’s level. Does not defend against Magic, Psychic, or Water-type damage. This shield is boosted by Fire-type proficiency, skills, and boosts. 4 exp

Flash Fire: If this unit is hit by a Fire type attack, they suffer no damage from it, and this unit’s Fire damage is boosted by 50%. This boost will only apply once. 4 exp

Flaming Mass: This ability may be used once every three turns. Instead of attacking, a character may summon a flurry of flames to surround them. If an enemy moves within two spaces of them, these flames will automatically attack, even on the enemy phase. There are five flames, and each has the same base might as a normal Fire Blast. If this character moves within two spaces of an enemy on its own turn, the flames will automatically fire. This does not use up this character’s attack on this phase, and they do not have to attack the character that the flames target. Each flame has a 20% chance to Burn. 5 exp

Immolate: This character may take a turn to charge their flames. Once charged, they may release a massive fireball. This fireball has base 100 Fire-type damage and has 5 range. All units, friend or foe, have a 60% chance to receive the Burn status. Can be used once per battle. 3 exp

Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. 12 exp

Will ‘o Wisp: This unit summons a flurry of Will o’ Wisps to burn the target. It gives no damage, but it has an 80% chance to give them a Burn status. Fire-type status move. 3 exp

Proficiency:

5A Fire: 80

5A Shield: 80

Extreme Water weakness. Immune to Fire. Resists Absorb.

Caps:

HP: Small
Attack: 120
Defense: 80
Agility: 130
Skill: 140
Speed: 130

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