
Level: 25
HP: 7,500
Attack: 125
Mounted Cannon: 100 (265)
Defense: 150
Agility: 60
Skill: 50
Speed: 60
Movement: 8
Items:
Mounted Cannons (4) – 1-2 Range. Each cannon deals 100 base Bullet/Explosion damage, must be fired manually, and are boosted by the boosting items of the unit firing them. Accuracy is determined by the ship’s innate stats, but stat boosts the firer has will affect the ship as well.
Abilities:
Long Range – This unit’s weapons add 1 to their typical range. 3 exp
Lounge – As long as the ship is not in combat, units can rest in the lounge. Doing so will increase their health by 10% each turn. Additionally, the lounge has a storage unit for food items, and a cooking area, which can allow for concocting food items on the go. 6 exp
Sundering Blows: Deals extra item, weapon, armor wear with this unit’s attacks. 2 exp
Swift Sail – This ship can travel 1.5x its typical movement if it is traveling in a straight line. 4 exp
Transport (II) – This vessel may carry up to 10 normal-sized units at a time. Large units will count as 2, Giant will count as 4, and Massive/Colossal cannot ride this ship. 10 exp
Proficiency:
1A Bullet: 40
