The Going Merry

Level: 25

HP: 7,500

Attack: 125

Mounted Cannon: 100 (265)

Defense: 150

Agility: 60

Skill: 50

Speed: 60

Movement: 8

Items:

Mounted Cannons (4) – 1-2 Range. Each cannon deals 100 base Bullet/Explosion damage, must be fired manually, and are boosted by the boosting items of the unit firing them. Accuracy is determined by the ship’s innate stats, but stat boosts the firer has will affect the ship as well.

Abilities:

Long Range – This unit’s weapons add 1 to their typical range. 3 exp

Lounge – As long as the ship is not in combat, units can rest in the lounge. Doing so will increase their health by 10% each turn. Additionally, the lounge has a storage unit for food items, and a cooking area, which can allow for concocting food items on the go. 6 exp

Sundering Blows: Deals extra item, weapon, armor wear with this unit’s attacks. 2 exp

Swift Sail – This ship can travel 1.5x its typical movement if it is traveling in a straight line. 4 exp

Transport (II) – This vessel may carry up to 10 normal-sized units at a time. Large units will count as 2, Giant will count as 4, and Massive/Colossal cannot ride this ship. 10 exp

Proficiency:

1A Bullet: 40

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