Lorian, Elder Prince

Level: 50

HP: 30,000

Attack: 400

Greatsword: 160 (560) [840]

Light Greatsword: 160 (560) (840) [1,260] {1,890 w/ Holy Flame augment}

Defense: 300 [450]

Agility: 80 (70)

Skill: 160 [180]

Speed: 130 (120) [140]

Movement: 3

32/24/5/5/5

Items:

Greatsword: -30 Agility and Speed. This ultra greatsword, with its thick blade, is one of the heaviest of its kind. Highly destructive if intolerably heavy. There would appear to be some credence to the rumors that this sword tested the true limits of human strength. Base 160 Slash-type damage.

Lorian’s Helm: Armor of Prince Lothric’s older brother Lorian. This black-dyed brass helm is patterned with flame. Lorian, raised as a knight, is said to have been left mute and crippled by his younger brother’s curse. It is also said that Lorian, in fact, wished it so. Because of the resolve the Helm indicates, Lorian has a 25% boost on his chance to Take the Hit for Lothric.

Light Stone: This exceedingly rare item boosts Light type damage by 50%.

Abilities:

Shared Soul: Lorian Innate ability. The effects of this ability only apply while Lothric is on Lorian’s back. All of Lorian’s attacks will receive Light typing, and his Skill and Speed will be boosted by +20. 8 exp

Shared Curse: Innate VICE. This character has willingly shared the curse of their brother, Lothric. As a result, at the end of a turn during which Lothric dies, Lorian will die as well, regardless of his current status. -8 exp

Crippled: VICE. This character is crippled, and as such, their movement is reduced by half (rounded down), and their Agility is reduced by 40. -3 exp

Arm Breaking Blow: If attacking a foe from one range, this character has a 50% chance to prevent the enemy from counterattacking with one of their weapons. If the enemy is dual wielding, this attack will prevent one of the hands from counter-attacking no matter what. 4 exp

Backstab: If another unit has attacked using a 1 range attack, this unit may stab them in the back. They must have attacked the turn prior, and the attack deals 2x dmg. The enemy unit cannot counterattack. 5 exp

Darting Blow: When initiating attack, add 10 to this unit’s speed. 3 exp

Death Blow: When initiating attack, add 25% to this unit’s attacks. 3 exp

Demon Slayer: This unit deals 30% extra damage to demon units. 3 exp

Dropping Strike: Lorian may take a turn to stand. Due to his inability to walk, this will end his movement. On his next turn, he will drop and strike an adjacent space, dealing 3x damage on the attack. 5 exp

Dual Strike: This unit attacks once with the weapon equipped in each hand. -5 speed and skill. 5 exp or Ascended

Duelist: When this character is in combat with a unit who is using a melee weapon, they receive a 20+ buff to their Agility and Skill. 3 exp

Finish Strike: -15 hit. This character leaps into the air and stabs its blade into the chest of their foe. This attack will deal 3x the total damage of a typical attack. The enemy cannot counter-attack this move. This ability takes four turns to recharge. This blow has a 60% to give an enemy the severe bleeding status. Due to Lorian’s condition, this ability can only be used out of a warp. 5 exp

Fire Wave: Once every 3 turns, this unit may attack with their sword, adding Fire type damage to the attack, and the attack will hit 3 tiles in a straight line. 4 exp

Flame Weapon: Take a turn to light this unit’s weapon on fire. Add fire skill stats and boosts. Multiply total damage by 1.5x. This augment lasts 5 turns. 5 exp

For Those We Must Protect: If this unit is within 2 spaces of a unit with which it shares a deep bond, this unit’s activation chances are increased by 20%. 2 exp

Heavy Blow: This unit may only attack once, regardless of speed. Attacks are boosted by 1.5x. 4 exp

Holy Flame: This unit may take a turn to add either Fire or Light type damage to their weapon. The weapon will deal 50% more total damage. This augments will last for five turns. 7 exp

Holy Ray: Once every 4 turns, this unit may release a 5 range, straight line attack with their weapon, adding Light and Fire type damage to the weapon if they do not already have them. 5 exp

Inhuman Strength: This character is incredibly strong, and as such will not take any Speed debuffs from their equipment. They may also perform actions on units who are a size class larger than normal. This character is also immune to slowing abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles their Martial damage. 7 exp

Luna: This skill has an 50% (70%) chance to activate on every attack. If it activates, the attack will calculate its damage as if the enemy’s entire defense was reduced by 50%. 4 exp

待ってろっ (Mattero, “Wait for Me”): Sibling ability. When in combat with a close sibling, if within 2 spaces of one another, this unit and their sibling will receive a 25% Attack and 25% Defense boost. If their sibling is mortally injured, dead, missing, handicapped, etc., this character instead has a 50% Attack and 50% Defense boost at all times, until their sibling is returned to normal. 5 exp

Parry/Riposte: If this unit is attacked by a unit of the same size class or smaller using a melee weapon, and this unit has higher skill, they may attempt to parry the attack. They have a 50% chance to succeed. If they fail, they take the full damage without using their shield to defend. If they do succeed, they nullify the attack (and all subsequent attacks from that enemy), and attack with a guaranteed 2x damage hit. 5 exp

Perfect Strike: This unit may patiently wait to strike a foe. This strike will deal 3x the normal damage. This may not be used on special abilities or activated attacks. This 3x damaging strike must be chosen to activate before calculating whether or not you hit or miss. This ability may be used 3 times per battle. 5 exp

Ready Defense: Instead of attacking, this unit may take a turn to boost their total defense by 50% for the remainder of the next enemy phase. 2 exp

Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will take 25% of the total damage from the attack as raw damage. Costs 5 exp

Steadfast: This unit will survive one lethal hit for each close ally in their party. 4 exp

Stunning Blows (III): The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 60% of the time. 12 exp

Sundering Blows: Deals extra item, weapon, armor wear with this unit’s attacks. 2 exp

Sword Assault: Once per battle, this unit may rush forward and unleash a flurry of quick slashes. This character will strike 5 times at half damage and lands a killing blow that deals 2x damage. Costs 5 exp

Take the Hit (II): This unit can choose to attempt to take the hit for an adjacent ally. 75 (100)% chance to succeed. If this unit takes the hit, they cannot dodge the attack, but can counterattack as usual. 4 exp

Proficiency:

Armor

Fire

Light

Sword

Weak to Lightning. Mild weakness to Ice, Magic. Resists Dark, Fear. Immune to Poison status.

Caps

hp – giant

attack – 400

def – 300

agi – (120) 80

skl – 160

spd – 130

move – 6

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