The Bullet

Level: 14

HP: 720

Attack: 28

Martial Attack: 28 (35) [105]

Blasphemy: 25 (53)

Defense: 14

Hard Body: 50 (64) (80)

Agility: 42

Skill: 42

Speed: 36

Movement: 6

2/1/3/3/2.6

Items:

Wooden Blasphemy: The Bullet signature weapon. While at full health, this weapon has 1-2 range, and adds Energy type damage to these ranged attacks. The attacks it fires from 2 range are projectiles, and can thus be reflected by certain abilities. If counter-attacked by Bullet type dmg while using this weapon, Blasphemy’s total dmg will be added to the wielder’s defense during the counter-attack (essentially functioning as a shield). This weapon is currently in a weak, unupgraded form. 25 blade dmg.

Prime Primer: The primer of one of the first Gundead to ever walk the Gungeon. It still trembles with the energies released when the Bullet struck. Can be used to create an item of legend, which has nearly unparalleled value. Increases Bullet damage by 25%.

Abilities:

Live Ammo: The Bullet Signature Ability. Who needs bullets when you ARE a bullet? Provides immunity to contact damage (such as Trample, Ram), and rolling past adjacent enemies deals the damage of a Martial attack. 3 exp

Dodge Roll Studios: Enter the Gungeon Signature Ability. If this unit has higher skill than the unit attacking them, they have a 30% chance to roll a space away and completely avoid the attack. If being attacked by a ranged attack that uses some form of projectiles (Bullet, Bow, element blasts, etc.), this unit instead has a 50% chance to avoid the attack. Regardless, after each series of attacks, they can choose to roll a space away from their current space. This can allow for escaping out of the attacker’s range, or even rolling into counterattack range. 4 exp

Synergy: Roguelike Signature Ability. Items that this character obtains can interact with each other, as well as interacting with purchased abilities. 1 exp

Bullet to Body Combat: This unit may add its Bullet type Proficiency stat and damage boosts to its Martial attacks. 2 exp

Aim: This unit may take a turn to steady their sights on a particular target. If they attack that target next turn, they gain +30 to their hit chance. 2 exp

Charge Shot: The unit may take a turn and charge their ranged weapon. Their next attack is multiplied by 2x. 3 exp

Cute Charm: If this unit has allies within 5 spaces of them that think they are cute, their attack will be multiplied by 1.5x while near them (fades over time). 3 exp

Darting Blow: When initiating attack, add 10 to this unit’s speed. 3 exp

Death Blow: When initiating attack, add 25% to this unit’s attacks. 3 exp

Defiant: If this character is hit by an attack or ability that they are weak against, then their next attack will have +15 hit and double in total might. 2 exp

Dual Strike: This unit attacks once with the weapon equipped in each hand. -5 speed and skill. 5 exp or Ascended

Hard Body: This unit’s body provides a hard covering, offering 50 defense. If the body is made of a particular element, component, etc. that can be boosted by items, this defense is boosted as well. 4 exp

Heroic Aura: This character strikes fear into villainous and cruel enemies. It will reduce their attacks that they try to mount against it by 50% for the first few turns, including counter-attacks. The enemies will eventually get over this fear, but this status is very effective early on. 3 exp

Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 3 exp

Hurl: -15 hit. This character may throw a weapon with all of their might. Calculates based on the Throw skill. This attack will deal double damage and have 1-2 range; however, you will have to retrieve the weapon from one of the adjacent spaces from the target. 2 exp

Perfect Strike: This unit may patiently wait to strike a foe. This strike will deal 3x the normal damage. This may not be used on special abilities or activated attacks. This 3x damaging strike must be chosen to activate before calculating whether or not you hit or miss. This ability may be used 3 times per battle. 5 exp

Proficiency: If this unit uses a single attack type, they may double that attack type’s total damage. 6 exp

Quick Reload: If this character is attacked by a foe that they targeted with an attack on their previous turn, they will add +15 to the speed of their counter-attack. 4 exp

Weaponized Body (III): If using only bodily attacks, multiply their damage by x3. 8 exp

Proficiency:

1 Sword

1 Bullet

1 Martial

Weak to Bullet, Strike, Explosion. Resists all other physical damage types.

Caps

hp: small

att: 100

def: 50

agi: 150

skl: 150

spd: 130

Leave a comment