Nezuko Kamado

Level: 33

HP: 250

Attack: 92

Platinum Claw Rings: 100 (252) [756] {1,134}

Hand-to-Claw: 92 (152) [456] {684}

Martial Attacks: 92 (112) [336]

Claw Attacks: 92 (112) [336] {504}

Defense: 66

Agility: 86

Skill: 92

Speed: 86 (96)

Movement: 6

Items:

Platinum Claw Rings: A set of ornamental Platinum claws. These claws deal heavy wear damage against cloth items. Base 100 Slash-type damage.

Abilities:

Blood Burst: Nezuko Kamado Signature Ability. If any characters within 5 spaces have the Bleeding status, this character can ignite their blood in an explosive burst. This will deal 50% of the damage dealt by the Bleeding status as Explosive/Fire-type damage. 5 exp

Bloodbath: For every enemy that you inflict with bleeding status or kill your base attack increases by 5. This lasts until the end of the battle. This stacks with Bloodlust. 5 exp

Bloodlust: If this character defeats a foe, they will then add 0.5x the number of the defeated enemy’s Level to their base Attack. This boost will last until the end of the day or until the end of the battle. 5 exp

Bulk Up: This character can take a turn to boost their Attack and Defense. If the character is struck while boosting, it will fail. This will boost both Attack and Defense by 25% per turn, maxing out at 2x Attack and Defense. 4 exp

Conceal Presence: This character may blend in easily with his environment, allowing them to sneak past the enemy. Enemy units will not detect this character until they are around 6 squares away (3 at night). Cost 1 exp

Defiant: If this character is hit by an Attack-type that they are weak to, they will receive a +15 Skill boost and deal 2x damage with their next attack. 2 exp

Demon Regeneration: This unit will heal 10% of its total HP at the start of every turn. If this unit sustains more than 10% of its maximum health as damage in a turn, they will not heal the following turn. 5 exp

Dismember: On every attack this character executes, it has a 20% chance to rip a limb off the enemy. This ability stacks with Traumatizing Blows, but if this ability activates it will also result in a bleeding status, regardless of whether or not Traumatizing Blows lands. 3 exp

Dual Strike: This unit may strike consecutively with weapons in both hands. -5 skill and -5 speed. 5 exp or Ascended

Hand to Claw Combat: Unit may use claws during martial attacks. This adds claw skill damage to martial damage. Does not affect Proficiency. Cost 2 exp

Laceration: All physical attacks from this unit have a 20% chance to inflict bleed. 3 exp

Proficiency: If this unit uses a single Attack-type, they will double their damage with that Damage-type. 6 exp

Sixth Sense: This character has superhuman senses. When being attacked, they will receive a +20 boost to their Agility. This ability also allows allows them to detect enemies at double the normal range, including those shrouded by Conceal Presence or Magic Stealth. Cost 4 exp

Size Change: Take a turn to change size classes, from normal to large or small (or vice versa). Increasing size will drop Agility by 25%, but will multiply attack by 50%. Decreasing size will increase Agility by 50%, but will decrease attack by 25%. HP values are unaffected. 5 exp

Steady Stance: When attacked by an enemy who is using a melee weapon, this unit receives a +20 boost to their Agility and Skill. 3 exp

Tough Claws: This unit’s claw attacks give heavy wear, and this ability doubles Claw Proficiency damage bonuses. The damage of claw type attacks is boosted by 50%. Costs 4 pg

Weaponized Body (III): If this unit uses only Martial-type attacks, they will boost their damage output by x3. Costs 8 exp

Weapon-Free: If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base Speed. Cost 2 exp

Proficiency:

5 Claw: 20

5 Martial: 20

Weak to Taunt. Weak to Horn. Resist Energy, Psychic, and Poison.

Caps:

HP: Normal
Attack: 140
Defense: 100
Agility: 130
Skill: 140
Speed: 130

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