
Level: 26 (update abilities)
HP: 2,700
Attack: 42
Glock 17: 30 (72)
Remington 870: 75 (117)
Defense: 42
Agility: 57
Skill: 73
Speed: 57
Movement: 5
1.6/1.6/2.2/3/2.2
Items:
Glock 17: A polymer-framed, short recoil-operated, locked-breech semi-automatic 9mm pistol. You know what a Glock is. Base 30 Bullet-type damage.
T-Virus Vial: A vial of a man-made mutagenic plague. Originally used a catalyst for producing various types of biological weapons, its base form can be used to transform a human into a Tyrant. However, in the right hands, it may be used to create several new strains of viral mutagens.
Infestation Vial: A vial of corrupted techno-organic parasites that the Orokin used as a biomechanical pathogen. These viral parasites “reconstruct” the body into a literal biotech suit; however, in their corrupted state, they cause great deformation to whatever entity they infect. In their purified form, they can be used to create Warframes.
Remington 870 (Combat Variant): 1-2 range. 1.5x dmg at 1 range. 75 bullet dmg. 20% stun chance at 1 range, and stacks with Stunning Blows.
Abilities:
Tyrant Project: Leon Signature Ability. If this unit finds a virus-infected character, they may take a turn to assimilate the virus. This will immediately heal 30% of their health and will allow this character to make use of the virus’ benefits. This character can safely assimilate 5 viruses at this stage of the ability. If more than 5 viruses are assimilated, the negative effects will take effect as well. This character may replace and swap out any viruses if they wish to assimilate another. 8 exp*
Aim: This unit may take a turn to steady their sights on a particular target. If they attack that target next turn, they gain +30 to their hit chance. 2 exp
Charge Shot: The unit may take a turn and charge their ranged weapon. Their next attack is multiplied by 2x. 3 exp
Perfect Strike: This unit may patiently wait to strike a foe. This strike will deal 3x the normal damage. This may not be used on special abilities or activated attacks. This 3x damaging strike must be chosen to activate before calculating whether or not you hit or miss. This ability may be used 3 times per battle. 5 exp
Prescience: Marksman ability. When this unit initiates an attack, it gains +10 avoid and +10 skill. 3 exp
Proficiency: If this character uses only one damage type, that damage type is multiplied by 3x. 6 exp*
Quick Reload: If this character is attacked by a foe that they targeted with an attack on their previous turn, they will add +15 to the speed of their counter-attack. 4 exp
Skill Shot: If this unit’s Skill is 20+ higher than the opponent’s Agility, and is attacking with a ranged attack, this ability has a 40% chance to trigger. If it triggers, the attack damage is multiplied by 1.25x. Each attack activation chance is calculated separately. 5 exp*
Targeted Attack: This unit may choose to target a particular body part on an enemy it is targeting. Doing so can lead to many effective outcomes, but Targeted Attacks suffer a massive skill penalty. Charging for a turn before doing a targeted attack, or attacking an opponent that does not notice you will half the skill penalty from doing a Targeted Attack. Brain: -50 (3x dmg attack), Eye: -35 , Heart: -35 (80% severe bleed chance, 20% lethal bleed chance), Head: -25 (75% chance to miss next turn with stun), Hand: -25 (75% chance to drop weapon), Arm: -15 (deal 0.75x dmg on counterattack and next turn), Leg: -10 (-1 movement next turn). 6 exp
Proficiency:
1 Marksman: 0
Caps:
HP: Normal
Attack: 80
Defense: 80
Agility: 110
Skill: 150
Speed: 110
