
Level: 24 (update abilities)
HP: 2,300
Attack: 53
Night Sky Sword: 100 (153) [230]
Defense: 48
Balder Armor: 85 (133) [200]
Agility: 62 (67)
Skill: 82
Speed: 62 (67)
Movement: 6
2.2/2/2.6/3.4/2.6
Items:
Night Sky Sword: +10 Speed. A Divine Object-class long sword that was Kirito’s personal one-handed sword in Underworld. Made by the craftsman named Sadore from the Gigas Cedar’s branch that received the most blessings from Solus and Terraria. Received from the Hylian Proving Grounds after sacrificing the Scimitar of Twilight. This blade’s base damage will scale with the wielder’s proficiency stats. For each sword proficiency level that is Proficient or above, the sword’s base damage will increase by 15%, and for each level that is Ascended or above, the sword’s base damage will increase by 30%. It is also of utmost quality and can hold 2 elemental augments. Additionally, if the wielder’s greatest ally is within 5 spaces, that unit will recover 25% of all the damage dealt by the sword as health. Base 50 Blade-type damage.
Demon Slayer Uniform: +5 Agility. The standard Demon Slayer uniform. Consists of a dark-brown gakuran jacket, a white belt, baggy pants, a pair of zōri, and a checkered overcoat. Resists Claw and Bite-type damage. Base 20 armor.
Balder Armor: Armor worn by the knights of the ancient kingdom of Balder. It is made from thick iron plates. Balder was the homeland of the Knight King Rendal, but it came to ruin after a great many Undead were spawned. Offers base 85 defense. Resists Fire, and remarkably durable.
Abilities:
Breath of Sun: Tanjiro Kamado Innate Ability. This unit may take a turn to control their breathing even further. If they are struck while focusing, this ability will fail. If successful, this unit will augment their weapon with Fire-type damage. While in this state, they will receive a 50% boost to their total attack, as well as a +20 boost to their Agility and Speed. Once this ability ends, this unit will have -10 Agility, Skill, and Speed for 3 turns. Lasts 5 turns. Costs 8 exp
Breath of Water: Tanjiro Kamado Signature Ability. This unit can take a turn to control their breathing. If they are struck while focusing, this ability will fail. If successful, this unit will augment their weapon with Water-type damage. While in this state, they will receive a 25% boost to their total attack, as well as a +10 boost to their Agility and Speed. Costs 8 exp
Demon Slayer Mark: Tanjiro Kamado Signature Ability. This unit has a Demon Slayer Mark and can utilize it whenever they are battling demons. When fighting a demon, this unit may use a subaction to activate the Mark. When activated this mark will increase this character’s Agility and Speed by +20, as well as increasing their total attack damage by 50%. Costs 3 exp
Line of Interval: Each strike this character lands will decrease the Defense of the foe by 1/8; however, if they miss an attack, even if it is immediately after a hit, or if they attack another target, the target will regain 1/8 of their Defense. If a foe loses all of their Defense, this character will immediately see a thread connected to an opening. This thread may be connected to either the throat, head, or heart of the foe. This attack will deal 3x the normal amount of damage of a normal attack. If this unit has at least 1AA in their Sword skill, they have a chance to instantly kill an enemy. For each level of Ascended Sword, they will add 5% to their chance to instantly kill. The enemy must have a vulnerable throat, head, or heart for the instant kill to work. 6 exp
Demon Slayer: This unit deals 30% extra damage to demon units. 3 exp
Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. 4 exp
待ってろっ (Mattero, “Wait for Me”): Sibling ability. When in combat with a close sibling, if within 2 spaces of one another, this unit and their sibling will receive a 25% Attack and 25% Defense boost. If their sibling is mortally injured, dead, missing, handicapped, etc., this character instead has a 50% Attack and 50% Defense boost at all times, until their sibling is returned to normal. 5 exp
Sixth Sense: This character has superhuman senses. When being attacked, they will receive a +20 boost to their Agility. This ability also allows allows them to detect enemies at double the normal range, including those shrouded by Conceal Presence or Magic Stealth. 4 exp
Proficiency:
1 Sword: 0
1 Water: 0
1 Fire: 0
1 Martial: 0
Resist to Claw, Bite, and Horn.
Caps:
HP: Normal
Attack: 110
Defense: 100
Agility: 130
Skill: 170
Speed: 130
