
Level: 25
HP: 5,000
Attack: 100
Slash Harkens: 30 (130) [260] {325 when attacking}
Assault Rifle: 50 (150) [300] {375 when attacking}
Rocket Launcher: 100 (200) {250 when attacking}
Defense: 100
Agility: 68
Skill: 68 [+10]
Speed: 68 {78 when attacking}
Movement: 8 {12 w/ Land Spinners}
Items:
Slash Harkens: This grappling hook weapon enables the user to traverse difficult terrain (similar to the ODM), and can also function as a weapon. As a weapon, it will deal 30 Pierce/Whip dmg. Additionally, when attacked, if a unit is within 2 spaces of this unit, instead of counterattacking. It may grapple onto them with -15 hit, and pull itself to them. This can be used to pull itself up to an enemy to counterattack or to pull itself away from an attack.
Assault Rifle: 50 bullet dmg.
Rocket Launcher: 100 bullet/explosion dmg. Deals 0.25x dmg to all adjacent spaces of target. Can be used 3x per battle.
Abilities:
Aim: This unit may take a turn to steady their sights on a particular target. If they attack that target next turn, they gain +30 to their hit chance. 2 exp
Darting Blow: +10 speed when initiating attack. 3 exp
Death Blow: 1.25x attack when initiating attack. 3 exp
Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 4 exp
Land Spinners: This unit may move 1.5x their normal movement when moving in a straight line. 4 exp
Proficiency: If this character uses only one damage type, that damage type is multiplied by 2x. 6 exp
Super Soldier: This unit’s weapons of varying types can all be boosted by proficiency (as long as they are not dual element). Dual type attacks will not hinder Proficiency, but will also not be boosted by it. 4 exp
Resists bullet. Weak to explosion.
