Diamondhead

Level: 48

HP: 9,300

Attack: 116

Martial Attack: 136 [272]

Earth Martial Attack: 156 [312]

Earth Blast: 136 [272]

Defense: 192

Agility: 115

Skill: 115

Speed: 115

Move: 6

2.4/4/2.4/2.4/2.4

Items:

Abilities:

Bulk Up: This character may take a turn to boost its defense and martial attacks. However, if the character is struck while on the turn it performs this ability, it will lose focus and the boost will fail. This ability will boost martial attacks and total defense by 25%. This ability may only be used 5 times during a battle. This ability will max out at doubling the stats it improves. This boost will last for three turns. 4 exp

Crystalline Earth: This character’s Earth-type attacks are not normal earth, meaning they can not be consumed or absorbed by Earth consuming abilities. However, they can still be resisted. 3 exp

Crystal Flesh: This character may take a subaction to coat itself in a layer of crystals. This will reduce their Speed by -10 and Movement by 2, but will give a 3x boost to this unit’s total defense. Lasts for 3 turns. 4 exp

Crystal Hands: This character may add their Earth Proficiency stat and boosts to their martial attacks. 2 exp

Crystal Ramp: This character can use the Crystal terrain they create to create a ramp. This will increase Speed by +10 and Movement by 3. This will give it pseudo flying-type movement and allow units to follow it into spaces that would otherwise be impossible to reach. 4 exp

Crystal Terrain: This character can take a turn to charge. Next turn, they will place Crystal-type terrain on all adjacent spaces. 4 ex

Crystal Tomb: -25 Hit. This character can create a prison of crystal around an enemy. If the attack lands, it will deal 50% more damage than a normal Earth Blast and will drop the target’s Speed by -10 and their Movement by 2 until they escape. 5 exp

Crystal Trail: This unit may leave behind Crystal terrain in any space it moves through. Doing this costs 2 movement for each space terrain is left in. 5 exp

Darting Blow: When initiating attack, add 10 to this unit’s speed. 3 exp

Death Blow: When initiating attack, add 25% to this unit’s attacks. 3 exp

Diamond Storm: This unit can fire off a burst of crystals. This attack hits 3x and deals pure Earth-type damage. Each hit calculates for dodge. This attack can be used once every other turn. 3 exp

Earth Shield: Grants a protective shield of earth to the character. This shield does not defend against Psychic, Magic, or Water-type damage. The base might of the shield is 10 but is boosted by the Earth skill stats and boosts of this character. 4 exp

Gemnomacy: This character can freely manipulate crystals. This character may control any crystal attacks launched at it. If this character has a higher Earth skill level than the attacker, this unit will have a 60% chance to reflect the attack. If the attack is a multi-element attack, this ability will reflect it completely, but only if it is physical damage. It will only reflect half the damage if mixed with an elemental damage type. This reflected attack may be dodged by the opponent who fired it. 3 exp

Hard Body: This unit’s body provides a hard covering, offering 50 defense. If the body is made of a particular element, component, etc. that can be boosted by items, this defense is boosted as well. 4 exp

Refraction: This character is a living prism and is able to absorb and redirect energy blasts. Any energy attack that hits this character will deal no damage and can be redirected at will. This does not count as a counter attack. 6 exp

Weaponized Body (II): If this unit uses only bodily attacks (Martial, Bite, Throw, etc.), boost total damage by 2x. Because Diamondhead is crystalline, his crystalline earth attacks will be boosted as well. 4 exp

5 Martial – 20

5 Earth – 20

Extreme Weakness to Sonic. Weak to Shatter. Resist Energy, Fire, Slash, and Pierce.

caps:

attack: 120

defense: 200

agi/spd/skl: 120

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