
Level: 30
HP: 10,500
Attack: 54
Earth Blast: 88 (132)
Rock Slide: 163 (293)
Smack Down: 138 (269)
Defense: 300
Agility: 66
Skill: 66
Speed: 66
Movement: 7 burrowing (4 above ground)
Items:
Hard Stone: Boosts the damage of Rock type attacks by 20%. 5% drop chance.
Abilities:
Burrow: This unit may spend a turn to dig underground. On their following turn, they may emerge above ground anywhere that is connected by ground to the initial location (e.g. not across water/obstacles). While underground, they can still be targeted by most 2+ range element attacks. If hit while underground, they cannot travel as usual, and instead must wait another turn or spend a turn to reemerge. After the unit emerges from underground, this unit may use standard attacks, but may not use any activatable abilities (similar to Warp). 4 exp
Camouflage: This unit is nearly impossible to see when on terrain that looks similar to them. Only highly perceptive individuals will notice without intentional effort. 2 exp
Rock Slide: -10 hit. Once every 3 turns, this unit may activate this ability. They will attack all adjacent spaces with a base 75 Earth dmg attack. All units will calculate their avoid chance separately, and each unit hit by the attack has a 30% chance to be stunned. 4 exp
Rock Tomb: Once every three turns, this unit may activate this ability. This will do 50% more damage than their normal earth blast, and if the attack lands it will drop the enemy’s speed by 10 and their move by 2 until your next turn. Although it is an earth attack, this may strike flying units. 4 exp
Sand Tomb: Instead of attacking, this unit may conjure a strong sandstorm on an adjacent tile. If a unit starts their turn in this terrain, 100 Earth dmg. All units in sandstorm terrain receive -20 skill. Grounded units are also unable to escape without spending 3 movement to leave the tile. 4 exp
Smack Down: Base 50 Earth type dmg. This move may be used every other turn, can only be used when attacking, and can only strike once. However, if this hits a foe that is not grounded (flying, levitating, etc.), they immediately become grounded. Additionally, a unit hit by this attack cannot use abilities such as Warp or Glide on their next turn. 4 exp
STAB: Pokemon exclusive ability. Same Type Attack Bonus. If this unit uses an attack type identical to its innate typing, the total dmg of the attack is boosted by 1.5x. 5 exp
Sturdy: This character cannot be killed from full health in one hit. It will always survive with 1 HP if it is struck with a lethal blow when at full health. 3 exp
Proficiency:
1P Earth: 40
Immune to Electric. Resists Poison, Fire. Extreme weak to Water, Absorb.
Caps:
Size – giant
Att – 90
Def – 500
Agi/Spd/Skl – 110
