
Level: 63
HP: 14,500
Attack: 306 (459)
Etilka: 739 (2217)
Defense: 306
Mark V: 890
Agility: 195 (215)
Skill: 245 (225)
Speed: 195
Move: 7 (6 w/ Etilka)
Items:
Mjolnir Powered Assault Armor/Mark V: The defense of this armor is the user’s current level multiplied by 8x. The suit is immune to any EMP or Radiation effects. The suit comes with a built-in energy shield, that halves the damage this unit takes when attacked. Once this effect is triggered on a turn where this unit is attacked more than once, the shield must recharge for 3 turns. During the 3 turns, this unit cannot get hit, or the recharge timer will reset. Due to how the armor is designed, it is doubtful that many (if any) besides a spartan could properly utilize this armor.
Etilka: -30 skill. 1-2 range. Jorge’s personally modified M247H heavy machine gun. This gun is a modified mounted turret, so it is incredibly cumbersome to wield, and a normal individual would suffer -50 agility, and -2 movement while using it. Can only strike once regardless of speed, but it fires 4x when attacking and deals 2x damage to light vehicles. Base 200 bullet dmg.
Abilities:
Aegis: When being attacked, this unit has a 50% (70%) chance to activate this skill. If the skill activates, the elemental damage of the enemy will be reduced by 50%. 4 exp
Arm Breaking Blow: If attacking a foe from one range, this character has a 50% chance to prevent the enemy from counterattacking with one of their weapons. If the enemy is dual wielding, this attack will prevent one of the hands from counter-attacking no matter what. 4 exp
Army Slayer: Add 5 to base attack for each non-unique unit that is part of an organized hostile force that you kill. 5 exp
Cover Fire: Once every 4 turns, this unit may triple the amount of times it would attack normally. However, each successive attack beyond the original amount will reduce this unit’s skill by 10. 5 exp
Force-Multiplying Circuits: This component of the Mjolnir suit multiplies the base attack of the wearer by 1.5x, as well as allowing the user to suffer no speed penalty while wielding heavy objects. This unit also breaks out of holds or tackles twice as fast as usual. 7 exp
For Those We Must Protect: If this unit is within 2 spaces of a unit with which it shares a deep bond, this unit’s activation chances are increased by 20%. 2 exp
Pavis: When being attacked, this unit has a 50% (70%) chance to activate this skill. If the skill activates, the physical damage of the enemy attack will be reduced by 50%. 4 exp
Proficiency (II): If this character uses only one damage type, that damage type is multiplied by 3x. 12 exp
Reactive Circuits: The reactive circuits of the Mjolnir suit amplify the reaction time of the wearer, increasing agility and skill by +10. 4 exp
Steadfast: This unit will survive one lethal hit for each close ally in their party. 4 exp
Steady Stance: When attacked by an enemy who is using a melee weapon, this unit adds +20 to their skill and avoid. 3 exp
Sundering Blows: Deals extra item, weapon, armor wear with this unit’s attacks. 2 exp
Suppressive Fire: If this unit misses its target, the target’s Skill and Agility are both reduced by 5. These debuffs last until this unit targets another unit, or the unit is 10 or more spaces away. 5 exp
Take the Hit (II): If an allied unit who is adjacent to this unit is attacked, this unit has a 75% (95%) chance of rushing forward and switching places with the ally. They will take the damage, and they cannot dodge the blow, however, they may activate defensive skills, and they will be allowed to defend, block, and retaliate as usual. 4 exp
Proficiency:
5P Armor: 80
5P Marksman: 80
Weak to plasma. Resists martial.
