Spartan Emile-A239 (Noble 4)

Level: 60

HP: 13,000

Attack: 270 (405)

M45 Tactical Shotgun: 585 (1755) [2194 w/ db]

M319 Grenade Launcher: 655 (1965) [2456 w/ db]

Kukri Knife: 525 (1575) [1969 w/ db]

Defense: 270

Mark V: 890

Agility: 180 (190)

Skill: 210 (220)

Speed: 180 (190 w/ Kukri)

Move: 7

Items:

M45 Tactical Shotgun: -20 hit at 2 range, 1.5x dmg at 1 range. 20% stun chance, and stacks with Stunning Blows. Base 100 bullet dmg.

M319 Grenade Launcher: Can be used 3x per battle. Fire a grenade (range 1-5) dealing base 200 explosion dmg. All units adjacent to target take full damage, and all units within 2 spaces take 0.5x the damage. Each enemy calculates avoid chance separately.

Kukri knife: Base 60 knife dmg. +10 speed when held.

Mjolnir Powered Assault Armor/Mark V: The defense of this armor is the user’s current level multiplied by 8x. The suit is immune to any EMP or Radiation effects. The suit comes with a built-in energy shield, that halves the damage of the damage this unit takes when attacked. Once this effect is triggered on a turn where this unit is attacked more than once, the shield must recharge for 3 turns. During the 3 turns, this unit cannot get hit, or the recharge timer will reset. Due to how the armor is designed, it is doubtful that many (if any) besides a spartan could properly utilize this armor.

Carved Mjolnir EVA Helmet: This helmet has the design of a skull carved into the faceplate, with each cut representing an enemy Emile has killed. Reduces adjacent enemy avoid by -20.

Abilities:

Arm Breaking Blow: If attacking a foe from one range, this character has a 50% chance to prevent the enemy from counterattacking with one of their weapons. If the enemy is dual wielding, this attack will prevent one of the hands from counter-attacking no matter what. 4 exp

Army Slayer: Add 5 to base attack for each non-unique unit that is part of an organized hostile force that you kill. 5 exp

Bulltrue (II): If this unit is attacked by a unit wielding a melee weapon, this unit has a 60% chance to hit them with a 1.5x damage vantage hit before they are attacked. Only works with shotgun weapons. 12 exp

Death Blow: When initiating attack, add 25% to this unit’s attacks. 3 exp

Force-Multiplying Circuits: This component of the Mjolnir suit multiplies the base attack of the wearer by 1.5x, as well as allowing the user to suffer no penalty while wielding heavy objects. This unit also breaks out of holds or tackles twice as fast as usual. 7 exp

Intimidate: The first time this unit engages with another unit in a battle, the damage the opposing unit deals is multiplied by 0.5x. 4 exp

Proficiency (II): If this character uses only one damage type, that damage type is multiplied by 3x. 12 exp

Reactive Circuits: The reactive circuits of the Mjolnir suit amplify the reaction time of the wearer, increasing agility and skill by +10. 4 exp

Stunning Blows (II): The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 40% of the time. 6 exp

Super Soldier: This unit’s weapons of varying types can all be boosted by proficiency (as long as they are not dual element). 3 exp

Proficiency:

5P Armor: 80

5P Martial: 80

5P Marksman: 80

3P Knife: 60

2P Explosion: 50

Weak to plasma. Resists martial

Leave a comment