Kratos

Level: 50

HP: 20,000

Attack: 250

Martial Attack: 350 [700] {1,400 with Spartan Rage}

Leviathan Axe: 400 (730) (1,460)

+2 Axe: 200 (550) [775]

Defense: 150

Exile Armor: 100 (330)

Agility: 140 (150)

Skill: 160 [155]

Speed: 140 [135] {155 with Spartan Rage}

Movement: 7

Items:

Leviathan Axe: A weapon made to oppose the power of Mjölnir. The axe has several runes inscribed on the blade that grants it different powers, among them the use of ice, and the ability to recall the weapon from any distance. Has a 10% chance to Freeze on hit. Infused with the spirit of a Frost Troll, as well as an Unmelting Ice Shard. Unlocks “Fury of the Ice Troll” and “Blessings of the Frost“. Base 400 Ice/Slash-type damage.

+2 Axe: This mysterious axe has a purple sheen, and has the strange symbols “+” and “2” engraved in the handle. It seems to be of quite… epic… workmanship, compared to regular weaponry. Always hits twice. Base 200 Slash-type damage.

Týr’s Lost Unity Armor: A beautiful set of wonderfully crafted armor. Made from a masterful blend of Ulfberht ore, Ægir’s Gold, Moonstone, and Iridium. Decorated with scenes depicting Týr’s kindness to all of the mortal races. Resist Ice, Wind, Fire, Slash, Pierce, and Body-type attacks.

2- Ice Stone: A cold, white stone that gleams a gentle blue. Boosts Ice-type damage by 50%.

Abilities:

God of War: Title. This unit is the reigning god of war. Any weapon skill that this unit learns is immediately boosted to their highest weapon Proficiency, and they will suffer no stat penalties due to the weapons they wield. If held by a Radiant character, they will instead boost all other weapon Proficiency stats to 5AA.

Ghost of Sparta: Kratos Signature ability. Because of this unit’s past, they became famous by this title. This unit deals double damage to deities. 2 exp

Spartan Rage (II): Kratos Signature Ability. By using Martial attacks, or in moments of extreme anger, this unit can incite an intense rage. After 5 Martial attacks, as a subaction, Kratos can activate this ability. This causes the unit to use Martial attacks only. His Speed will be boosted by +20, his damage will be doubled, and he will heal himself equal to the damage he deals per attack. While this is active, any attack that damages Kratos will instead deal no damage, but will increase the requirement of the ability by 1 attack. Each enemy Kratos kills with Martial attacks while this is not active decreases the requirement by 1 attack. Last for 3 turns. 16 exp

Fury of the Frost Troll: Light Runic Attack. Once per battle, this unit may slam the Leviathan Axe into the ground, creating an explosion of ice. Any adjacent units will take the Leviathan Axes damage as Ice-type damage and will have a 70% chance to be Frozen. Cost: Upgraded Leviathan Axe

Blessings of the Frost: Heavy Runic Attack. Once per battle, this unit may imbue their weapon with Ice-type damage. Boosts Ice-type damage by 25% for 5 turns. Cost: Upgraded Leviathan Axe

Berserk: This unit may activate this ability once a battle at the start of its turn. The ability lasts for 3 turns. When activated, this ability will increase the total damage this unit deals by 50%. It will also increase the speed stat of this unit by 40. However, any attacks that strike this unit during this time will deal triple damage to it. 5 exp

Bulk Up: This character may take a turn to boost its defense and martial attacks. However, if the character is struck while on the turn it performs this ability, it will lose focus and the boost will fail. This ability will boost martial attacks and total defense by 25%. This ability may only be used 5 times during a battle. This ability will max out at doubling the stats it improves. This boost will last for three turns. 4 exp

Dual Strike: This unit attacks once with the weapon equipped in each hand. -5 speed and skill. 5 exp or Ascended

For those I must protect: If this unit is within two spaces of a character that they are deeply loyal toward and protective of, this unit will increase the percent chance of all their activatable skills by 20%. 2 exp

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. 2 exp

Hurl: -15 hit. This character may throw a weapon with all of their might. Calculates based on the Throw skill. This attack will deal double damage and have 1-2 range; however, they will have to retrieve the weapon from one of the adjacent spaces from the target. 2 exp

Inhuman Strength: This character is incredibly strong, and as such will not take any Speed debuffs from their equipment. They may also perform actions on units who are a size class larger than normal. This character is also immune to slowing abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles their Martial damage. 7 exp

Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will take 25% of the total damage from the attack as raw damage. 5 exp

Stunning Blows: The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 20% of the time. 3 exp

Take the Hit: This unit can choose to attempt to take the hit for an adjacent ally. 50% chance to succeed. If this unit takes the hit, they cannot dodge the attack, but can counterattack as usual. 2 exp

Vengeance: At the beginning of any counter-attack this unit initiates, there is a 50% chance for this skill to activate. If it does, add 20% of the character’s currently lost HP to raw attack damage. This extra damage may be blocked, dodged, and defended against just like a regular attack. This ability may be used on every standard attack. This attack will fail against certain very pacifistic characters. 4 exp

Weaponized Body (III): If this unit uses only pure martial or body type attacks, then it will increase the total damage by 3x. 8 exp

Proficiency:

1AA Martial: 100

5A Axe: 80

5A Armor: 80

Weak to Sacred Weapons. Resist Ice, Fire. Immune to Magic.

Caps:

HP: Exceptional (medium size, large hp)
Attack: 250
Defense: 150
Agility: 140
Skill: 160
Speed: 140

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