Steve

Level: 31

HP: 3,800

Attack: 50

Iron Pickaxe: 20 (90)

Stone Axe: 25 (95)

Defense: 50

Iron Set: 60 (130)

Agility: 62

Skill: 105 (110) [-5 w/ pickaxe]

Speed: 62

Movement: 5

1.6/1.6/2/3.4/2

Items:

Wooden Pickaxe: -5 Skill. A simple wooden pickaxe. 10 Strike damage.

Iron Pickaxe: -5 Skill. A simple, but sturdy iron pickaxe. 20 Strike-type damage.

Stone Axe: A handcrafted ax made from stone. Base 25 Slash damage.

Compass: A compass that doesn’t seem to know where to point. Maybe you don’t have a home, but this will help you find one. +5 Skill.

Cell Phone: Given as a gift from the Bare Bears. Can be used to type messages to display to nearby characters.

Iron Armor Set: A simple set of Iron armor crafted by Steve. Does not defend against Magic, but is sturdy and gets the job done. Base 60 defense.

3 Red Chuchu Jelly, 6 Blue Chuchu Jelly, 10 logs, 2 sticks, 2 planks, 3 dirt, 1 Lizalfos Tail

Basic Crafting Bench: Reduces the time spent making items by 1 turn.

64- Oak Wood: Simple chunk of oak wood chopped from a Hylian Forest.

Ender Chest: A chest that can store items of any size, and can be accessed by this character from any location.

Abilities:

Beta 1.6.6 (II): Steve Signature Ability. This character can transform into their mysterious and volatile form at night. This will add a 2x buff to their Attack and gives them +40 Speed, as well as unlocking new abilities. However, this character may lose control of themselves until this volatile form has been mastered. Unlocks Herobrine Abilities. 10 exp

Master Crafter: Steve Signature Ability. This unit may spend an action to place any type of terrain he has encountered on an adjacent space. Steve can also charge for a turn, and on the following turn, place the terrain on all squares adjacent to him. This ability also greatly increases the tinker and repair abilities of this unit. (Terrain encountered so far: water, stone, lava, Diamondhead crystal) 5 exp

Hotbar: Steve Signature Ability. This character has an extremely organized and accessible inventory. This allows them to freely change items in combat and other situations. This also allows them to take an extra Sub-Action every turn. 3 exp

Mob Spawner: This character may take a turn to summon a hostile mob, ranging from Zombies to Endermen. This unit can summon 15 exp worth of mobs per turn. They may only place two times this initial value on the map at any given time (30 exp worth of units). He can continually take a turn to reanimate fallen mobs if he chooses, but the mobs will always be summoned adjacent to him. He can summon zombies (5 exp), skeletons (10 exp), creepers (15 exp) and endermen (25 exp). These units stay in play until daytime, at which point they will become hostile to everyone, including allies. 5 exp

Chat Command: As a subaction, this unit may use a communication device to display messages to the entire current map. 1 exp

Ferocity: Activatable as a subaction. Multiply damage by 1.5x. +40 speed, -20 skill. Lasts 3 turns. 5 exp (Herobrine only)

Hit and Run: When this unit attacks, if they have any remaining movement, they may use it. 3 exp

Human Wastebin: This character has a stomach of steel and can eat any edible item. They will gain the negative effects as positive benefits (i.e. Poison heals); however, there is a 25% chance that they will gain the negative effects instead. 3 exp

Hurl: -15 hit. This character may throw a weapon with all of their might. Calculates based on the Throw skill. This attack will deal double damage and have 1-2 range; however, you will have to retrieve the weapon from one of the adjacent spaces from the target. 2 exp

Inhuman Strength: This character is incredibly strong, and as such will not take any Speed debuffs from their equipment. They may also perform actions on units who are a size class larger than normal. This character is also immune to slowing abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles their Martial damage. 6 exp

Perfect Strike: This unit may patiently wait to strike a foe. This strike will deal 3x the normal damage. This may not be used on special abilities or activated attacks. This 3x damaging strike must be chosen to activate before calculating whether or not you hit or miss. This ability may be used 3 times per battle. 5 exp

Proficiency: If this character uses one damage type, it multiplies its total damage by 2x. 6 exp

Repair. This character can spend their turns repairing broken items. Time to repair is dependent on the item and the character’s proficiency. 2 exp

Sundering Blows: Deals extra item, weapon, armor wear with this unit’s attacks. 2 exp

Tinker: This unit can utilize their mechanical proficiency to create items (with the necessary materials). 1 exp

Wanderer: This character is well traveled. Their experience lets them double movement on paths and roads. 4 exp

Weapon Throw: The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe once. Ranged foes may retaliate. Range 1-2. Damage calculation will be normal weapon damage along with throw stat. When a weapon is thrown, the character must move onto the space where it landed to pick it up. 1 exp

Proficiency:

5 Martial: 20

5 Axe: 20

5 Armor: 20

5 Crafting: 20

Weak to Explosion.

Caps:

HP: Normal
Attack: 80
Defense: 80
Agility: 100
Skill: 170
Speed: 100

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