
Level: 50
HP: 10,000
Attack: 100
Silver Shortsword: 20 (170) [510]
Diamondhead Longsword: 35 (185) [555]
Diamond Shortsword: 80 (230) [690]
Defense: 75 (80)
Agility: 135
Skill: 140 (145)
Speed: 135 (140) ( w/ Silver Shortswords)
Movement: 7
8/6/5/5/5
Items:
2 – Silver Shortsword: +5 Speed. A simple, small sword made from iron. Base 20 Blade damage.
2 – Diamondhead Longsword: Fashioned from the crystalline material Diamondhead produces. The material is slightly stronger than a typical silver weapon, and is remarkably durable. Base 35 Blade damage.
2 – Diamond Shortword: +5 Speed. A shortsword crafted by Steve himself, made from diamonds. As such, they are functional, nearly unbreakable, and very costly. Base 80 Blade damage.
Ragged Black Overcoat: A thick, black overcoat that has been ripped and frayed over time. Provides a small amount of defense. +5 Defense.
Abilities:
Dual Blades: Instead of the usual -5 skill and -5 speed loss for dual wielding, this character can strike once with the weapon equipped in each hand per attack, and has +5 skill and +5 speed. 5 exp
Star Burst Stream: This character can take a turn to prepare for an insanely fast and powerful flurry of blows. This unit will attack 11 times: 10 times at 0.5x dmg, and finish with 1 2x dmg attack. If dual wielding, each weapon will use half of the attacks (10x = 5 left, 5 right, etc.). Cannot be dodged, but can be counter-attacked. Can be used once per battle. 5 exp
Astra: Before attacking, this unit has a 40% chance to trigger this skill. If the skill activates, the unit may strike five times with half damage blows instead of once. This unit may trigger Astra with each normal strike it attempts. This unit may choose not to activate this skill. 5 exp
Duelist: When this character is in combat with a unit who is using a melee weapon, they receive a 10+ buff to their Agility and Skill. 3 exp
Hand-to-Sword Combat: This unit is skilled in both Martial and Blade, allowing them to add their Martial skill to their Blade attacks. 2 exp
Hurl: -15 hit. This character may throw a weapon with all of their might. Calculates based on the Throw skill. This attack will deal double damage and have 1-2 range; however, you will have to retrieve the weapon from one of the adjacent spaces from the target. 2 exp
Inspiration: Ally units within 2 spaces of this unit will receive a +10 boost to Skill and Speed, as well as a 1.25x boost to their total Attack damage. 4 exp
Parry/Riposte: If this unit is attacked by a unit of the same size class or smaller using a melee weapon, and this unit has higher skill, they may attempt to parry the attack. They have a 50% chance to succeed. If they fail, they take the full damage without using their shield to defend. If they do succeed, they nullify the attack (and all subsequent attacks from that enemy), and attack with a guaranteed 2x damage hit. 5 exp
Perfect Strike: This unit may take a turn to prepare a precise and powerful strike. If the attack lands, it will deal 3x damage. Cannot be used with Activatable Abilities. This can be done 3 times per battle. 5 exp
Proficiency (II): If this unit uses a single attack type, they may triple that attack type’s total damage. 12 exp
Regeneration: This unit has a constant healing effect and will heal 5% of their health per turn. 4 exp
Searching: Increases detection range by 2. 2 exp
Spin Deflect: If this unit has a staff, spear, or sword equipped, they may attempt to deflect a projectile. If this unit’s Skill is higher than the attacker’s Skill, this unit will have a 50% chance to deflect the projectile. If this character does not successfully spin deflect, they may still attempt to dodge the attack. 3 exp.
Spinning Shield: Instead of attacking, Kirito may spin his blades at such a rapid speed that their total dmg serves as defense for him (as a shield). 3 exp
Stealth: This unit is unnoticeable until much a much closer range than the typical unit. Typical vision range is halved with this ability. Typical range: day 15-20, night 7-10. 2 exp
Vantage: If this character has less than 50% of their max HP, they will counter attack an enemy before the enemy strikes. This vantage strike will only be one hit, any other follow up counter-attacks will occur after the enemy has performed their strikes. 4 exp
Vorpal Strike: Three times per battle, Kirito may lunge forward with one of his weapons, hitting the 2 spaces in front of him. All units in these spaces will take the dmg, and will calculate their avoid chance separately. 5 exp
Weapon Throw: The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe once. Ranged foes may retaliate. Range 1-2. Damage calculation will be normal weapon damage along with throw stat. When a weapon is thrown, the character must move onto the space where it landed to pick it up. 1 exp
Proficiency:
1P Sword: 40
3 Martial: 10
Resist Magic. Mild weak to Dark. Weak to Poison.
Caps:
HP: Normal
Attack: 100
Defense: 75
Agility: 135
Skill: 140
Speed: 135
